0f1738dea7
It has served use well, but its time to let it enjoy its life in retirement. Change-Id: I47213a7a74a890aa0b04e906fb236c7cc4aabb61 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/550621 Commit-Queue: Jim Van Verth <jvanverth@google.com> Commit-Queue: Greg Daniel <egdaniel@google.com> Reviewed-by: Jim Van Verth <jvanverth@google.com> Auto-Submit: Greg Daniel <egdaniel@google.com>
125 lines
4.9 KiB
C++
125 lines
4.9 KiB
C++
/*
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* Copyright 2021 Google LLC
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "tests/Test.h"
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#include "include/gpu/graphite/BackendTexture.h"
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#include "include/gpu/graphite/Context.h"
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#include "include/gpu/graphite/Recorder.h"
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#include "include/gpu/graphite/SkStuff.h"
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#include "src/gpu/graphite/Caps.h"
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#include "src/gpu/graphite/ContextPriv.h"
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#include "src/gpu/graphite/Gpu.h"
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#include "src/gpu/graphite/ResourceTypes.h"
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#include "include/core/SkColorSpace.h"
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#include "include/core/SkSurface.h"
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using namespace skgpu::graphite;
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namespace {
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const SkISize kSize = {16, 16};
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}
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DEF_GRAPHITE_TEST_FOR_CONTEXTS(BackendTextureTest, reporter, context) {
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auto caps = context->priv().caps();
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TextureInfo info = caps->getDefaultSampledTextureInfo(kRGBA_8888_SkColorType,
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/*levelCount=*/1,
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Protected::kNo,
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Renderable::kNo);
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REPORTER_ASSERT(reporter, info.isValid());
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auto texture1 = context->createBackendTexture(kSize, info);
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REPORTER_ASSERT(reporter, texture1.isValid());
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// We make a copy to do the remaining tests so we still have texture1 to safely delete the
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// backend object.
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auto texture1Copy = texture1;
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REPORTER_ASSERT(reporter, texture1Copy.isValid());
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REPORTER_ASSERT(reporter, texture1 == texture1Copy);
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auto texture2 = context->createBackendTexture(kSize, info);
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REPORTER_ASSERT(reporter, texture2.isValid());
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REPORTER_ASSERT(reporter, texture1Copy != texture2);
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// Test state after assignment
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texture1Copy = texture2;
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REPORTER_ASSERT(reporter, texture1Copy.isValid());
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REPORTER_ASSERT(reporter, texture1Copy == texture2);
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BackendTexture invalidTexture;
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REPORTER_ASSERT(reporter, !invalidTexture.isValid());
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texture1Copy = invalidTexture;
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REPORTER_ASSERT(reporter, !texture1Copy.isValid());
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texture1Copy = texture1;
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REPORTER_ASSERT(reporter, texture1Copy.isValid());
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REPORTER_ASSERT(reporter, texture1 == texture1Copy);
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context->deleteBackendTexture(texture1);
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context->deleteBackendTexture(texture2);
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}
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// Tests the wrapping of a BackendTexture in an SkSurface
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DEF_GRAPHITE_TEST_FOR_CONTEXTS(SurfaceBackendTextureTest, reporter, context) {
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// TODO: Right now this just tests very basic combinations of surfaces. This should be expanded
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// to conver a much broader set of things once we add more support in Graphite for different
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// formats, color types, etc.
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auto caps = context->priv().caps();
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std::unique_ptr<Recorder> recorder = context->makeRecorder();
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TextureInfo info = caps->getDefaultSampledTextureInfo(kRGBA_8888_SkColorType,
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/*levelCount=*/1,
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Protected::kNo,
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Renderable::kYes);
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auto texture = context->createBackendTexture(kSize, info);
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REPORTER_ASSERT(reporter, texture.isValid());
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sk_sp<SkSurface> surface = MakeGraphiteFromBackendTexture(recorder.get(),
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texture,
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kRGBA_8888_SkColorType,
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/*colorSpace=*/nullptr,
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/*props=*/nullptr);
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REPORTER_ASSERT(reporter, surface);
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surface.reset();
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// We should fail when trying to wrap the same texture in a surface with a non compatible
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// color type.
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surface = MakeGraphiteFromBackendTexture(recorder.get(),
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texture,
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kAlpha_8_SkColorType,
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/*colorSpace=*/nullptr,
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/*props=*/nullptr);
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REPORTER_ASSERT(reporter, !surface);
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context->deleteBackendTexture(texture);
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// We should fail to make a wrap non renderable texture in a surface.
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info = caps->getDefaultSampledTextureInfo(kRGBA_8888_SkColorType,
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/*levelCount=*/1,
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Protected::kNo,
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Renderable::kNo);
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texture = context->createBackendTexture(kSize, info);
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REPORTER_ASSERT(reporter, texture.isValid());
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surface = MakeGraphiteFromBackendTexture(recorder.get(),
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texture,
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kRGBA_8888_SkColorType,
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/*colorSpace=*/nullptr,
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/*props=*/nullptr);
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REPORTER_ASSERT(reporter, !surface);
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context->deleteBackendTexture(texture);
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}
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