c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
21 lines
467 B
C++
21 lines
467 B
C++
/*
|
|
* Copyright 2016 Google Inc.
|
|
*
|
|
* Use of this source code is governed by a BSD-style license that can be
|
|
* found in the LICENSE file.
|
|
*/
|
|
|
|
#include "gm/gm.h"
|
|
#include "include/core/SkPath.h"
|
|
|
|
DEF_SIMPLE_GM(bug615686, canvas, 250, 250) {
|
|
SkPaint p;
|
|
p.setAntiAlias(true);
|
|
p.setStyle(SkPaint::kStroke_Style);
|
|
p.setStrokeWidth(20);
|
|
SkPath path;
|
|
path.moveTo(0, 0);
|
|
path.cubicTo(200, 200, 0, 200, 200, 0);
|
|
canvas->drawPath(path, p);
|
|
}
|