c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
190 lines
7.8 KiB
C++
190 lines
7.8 KiB
C++
/*
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* Copyright 2014 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm/gm.h"
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#include "include/core/SkCanvas.h"
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#include "include/core/SkColorFilter.h"
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#include "include/core/SkColorPriv.h"
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#include "include/core/SkShader.h"
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#include "include/core/SkPoint3.h"
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#include "include/core/SkSurface.h"
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#include "include/effects/SkBlurImageFilter.h"
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#include "include/effects/SkColorFilterImageFilter.h"
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#include "include/effects/SkColorMatrixFilter.h"
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#include "include/effects/SkDisplacementMapEffect.h"
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#include "include/effects/SkDropShadowImageFilter.h"
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#include "include/effects/SkGradientShader.h"
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#include "include/effects/SkImageSource.h"
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#include "include/effects/SkLightingImageFilter.h"
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#include "include/effects/SkMergeImageFilter.h"
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#include "include/effects/SkMorphologyImageFilter.h"
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#include "include/effects/SkOffsetImageFilter.h"
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namespace {
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void make_checkerboard(SkBitmap* bitmap);
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sk_sp<SkImage> make_gradient_circle(int width, int height);
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void draw(SkCanvas* canvas, const SkBitmap& bitmap, const SkRect& rect,
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sk_sp<SkImageFilter> filter);
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};
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///////////////////////////////////////////////////////////////////////////////
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DEF_SIMPLE_GM(imagefilterscropexpand, canvas, 730, 650) {
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SkImageFilter::CropRect cropRect(
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SkRect::Make(SkIRect::MakeXYWH(10, 10, 44, 44)),
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SkImageFilter::CropRect::kHasAll_CropEdge);
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sk_sp<SkImage> gradientCircle(make_gradient_circle(64, 64));
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SkBitmap checkerboard;
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make_checkerboard(&checkerboard);
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sk_sp<SkImageFilter> gradientCircleSource(SkImageSource::Make(std::move(gradientCircle)));
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sk_sp<SkImageFilter> noopCropped(SkOffsetImageFilter::Make(0, 0, nullptr, &cropRect));
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// This color matrix saturates the green component but only partly increases the opacity.
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// For the opaque checkerboard, the opacity boost doesn't matter but it does impact the
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// area outside the checkerboard.
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SkScalar matrix[20] = { 1, 0, 0, 0, 0,
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0, 1, 0, 0, 255,
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0, 0, 1, 0, 0,
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0, 0, 0, 1, 32 };
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sk_sp<SkColorFilter> cfAlphaTrans(SkColorFilters::MatrixRowMajor255(matrix));
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SkRect r = SkRect::MakeWH(SkIntToScalar(64), SkIntToScalar(64));
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SkScalar MARGIN = SkIntToScalar(12);
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SkPoint3 pointLocation = SkPoint3::Make(0, 0, SkIntToScalar(10));
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SkScalar kd = SkIntToScalar(2);
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SkScalar surfaceScale = SkIntToScalar(1);
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SkIRect bounds;
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r.roundOut(&bounds);
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SkPaint paint;
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canvas->translate(MARGIN, MARGIN);
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for (int outset = -15; outset <= 20; outset += 5) {
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canvas->save();
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SkRect rect = cropRect.rect();
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rect.outset(SkIntToScalar(outset),
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SkIntToScalar(outset));
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SkImageFilter::CropRect bigRect(rect, SkImageFilter::CropRect::kHasAll_CropEdge);
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draw(canvas, checkerboard, rect, SkColorFilterImageFilter::Make(cfAlphaTrans,
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noopCropped,
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&bigRect));
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draw(canvas, checkerboard, rect, SkBlurImageFilter::Make(0.3f, 0.3f,
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noopCropped,
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&bigRect));
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draw(canvas, checkerboard, rect, SkBlurImageFilter::Make(8.0f, 8.0f,
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noopCropped,
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&bigRect));
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draw(canvas, checkerboard, rect, SkDilateImageFilter::Make(2, 2,
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noopCropped,
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&bigRect));
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draw(canvas, checkerboard, rect, SkErodeImageFilter::Make(2, 2,
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noopCropped,
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&bigRect));
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draw(canvas, checkerboard, rect,
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SkDropShadowImageFilter::Make(
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SkIntToScalar(10),
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SkIntToScalar(10),
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SkIntToScalar(3),
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SkIntToScalar(3),
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SK_ColorBLUE,
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SkDropShadowImageFilter::kDrawShadowAndForeground_ShadowMode,
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noopCropped,
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&bigRect));
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draw(canvas, checkerboard, rect,
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SkDisplacementMapEffect::Make(SkDisplacementMapEffect::kR_ChannelSelectorType,
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SkDisplacementMapEffect::kR_ChannelSelectorType,
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SkIntToScalar(12),
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gradientCircleSource,
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noopCropped,
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&bigRect));
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draw(canvas, checkerboard, rect,
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SkOffsetImageFilter::Make(SkIntToScalar(-8), SkIntToScalar(16),
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noopCropped,
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&bigRect));
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draw(canvas, checkerboard, rect,
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SkLightingImageFilter::MakePointLitDiffuse(pointLocation,
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SK_ColorWHITE,
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surfaceScale,
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kd,
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noopCropped,
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&bigRect));
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canvas->restore();
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canvas->translate(0, SkIntToScalar(80));
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}
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}
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namespace {
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void make_checkerboard(SkBitmap* bitmap) {
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bitmap->allocN32Pixels(64, 64);
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SkCanvas canvas(*bitmap);
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canvas.clear(0xFFFF0000);
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SkPaint darkPaint;
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darkPaint.setColor(0xFF404040);
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SkPaint lightPaint;
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lightPaint.setColor(0xFFA0A0A0);
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for (int y = 8; y < 48; y += 16) {
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for (int x = 8; x < 48; x += 16) {
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canvas.save();
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canvas.translate(SkIntToScalar(x), SkIntToScalar(y));
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canvas.drawRect(SkRect::MakeXYWH(0, 0, 8, 8), darkPaint);
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canvas.drawRect(SkRect::MakeXYWH(8, 0, 8, 8), lightPaint);
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canvas.drawRect(SkRect::MakeXYWH(0, 8, 8, 8), lightPaint);
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canvas.drawRect(SkRect::MakeXYWH(8, 8, 8, 8), darkPaint);
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canvas.restore();
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}
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}
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}
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sk_sp<SkImage> make_gradient_circle(int width, int height) {
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SkScalar x = SkIntToScalar(width / 2);
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SkScalar y = SkIntToScalar(height / 2);
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SkScalar radius = SkMinScalar(x, y) * 0.8f;
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auto surface(SkSurface::MakeRasterN32Premul(width, height));
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SkCanvas* canvas = surface->getCanvas();
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canvas->clear(0x00000000);
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SkColor colors[2];
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colors[0] = SK_ColorWHITE;
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colors[1] = SK_ColorBLACK;
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SkPaint paint;
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paint.setShader(SkGradientShader::MakeRadial(SkPoint::Make(x, y), radius, colors, nullptr,
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2, SkTileMode::kClamp));
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canvas->drawCircle(x, y, radius, paint);
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return surface->makeImageSnapshot();
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}
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void draw(SkCanvas* canvas, const SkBitmap& bitmap, const SkRect& rect,
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sk_sp<SkImageFilter> filter) {
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SkPaint paint;
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paint.setImageFilter(std::move(filter));
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canvas->saveLayer(&rect, &paint);
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canvas->drawBitmap(bitmap, 0, 0);
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canvas->restore();
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SkPaint strokePaint;
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strokePaint.setColor(0xFFFF0000);
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strokePaint.setStyle(SkPaint::kStroke_Style);
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canvas->drawRect(rect, strokePaint);
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canvas->translate(SkIntToScalar(80), 0);
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}
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};
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