c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
153 lines
4.6 KiB
C++
153 lines
4.6 KiB
C++
/*
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* Copyright 2013 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm/gm.h"
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#include "include/core/SkCanvas.h"
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#include "include/effects/SkGradientShader.h"
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#include "include/effects/SkLumaColorFilter.h"
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#include "src/core/SkBlendModePriv.h"
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#include "tools/ToolUtils.h"
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static SkScalar kSize = 80;
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static SkScalar kInset = 10;
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static SkColor kColor1 = SkColorSetARGB(0xff, 0xff, 0xff, 0);
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static SkColor kColor2 = SkColorSetARGB(0xff, 0x82, 0xff, 0);
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static void draw_label(SkCanvas* canvas, const char* label,
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const SkPoint& offset) {
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SkFont font(ToolUtils::create_portable_typeface());
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font.setEdging(SkFont::Edging::kAlias);
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size_t len = strlen(label);
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SkScalar width = font.measureText(label, len, kUTF8_SkTextEncoding);
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canvas->drawSimpleText(label, len, kUTF8_SkTextEncoding, offset.x() - width / 2, offset.y(),
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font, SkPaint());
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}
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static void draw_scene(SkCanvas* canvas, const sk_sp<SkColorFilter>& filter, SkBlendMode mode,
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const sk_sp<SkShader>& s1, const sk_sp<SkShader>& s2) {
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SkPaint paint;
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paint.setAntiAlias(true);
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SkRect r, c, bounds = SkRect::MakeWH(kSize, kSize);
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c = bounds;
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c.fRight = bounds.centerX();
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paint.setARGB(0x20, 0, 0, 0xff);
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canvas->drawRect(bounds, paint);
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canvas->saveLayer(&bounds, nullptr);
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r = bounds;
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r.inset(kInset, 0);
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paint.setShader(s1);
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paint.setColor(s1 ? SK_ColorBLACK : SkColorSetA(kColor1, 0x80));
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canvas->drawOval(r, paint);
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if (!s1) {
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canvas->save();
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canvas->clipRect(c);
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paint.setColor(kColor1);
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canvas->drawOval(r, paint);
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canvas->restore();
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}
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SkPaint xferPaint;
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xferPaint.setBlendMode(mode);
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canvas->saveLayer(&bounds, &xferPaint);
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r = bounds;
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r.inset(0, kInset);
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paint.setShader(s2);
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paint.setColor(s2 ? SK_ColorBLACK : SkColorSetA(kColor2, 0x80));
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paint.setColorFilter(filter);
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canvas->drawOval(r, paint);
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if (!s2) {
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canvas->save();
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canvas->clipRect(c);
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paint.setColor(kColor2);
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canvas->drawOval(r, paint);
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canvas->restore();
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}
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canvas->restore();
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canvas->restore();
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}
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class LumaFilterGM : public skiagm::GM {
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public:
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LumaFilterGM() {
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SkColor g1Colors[] = { kColor1, SkColorSetA(kColor1, 0x20) };
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SkColor g2Colors[] = { kColor2, SkColorSetA(kColor2, 0x20) };
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SkPoint g1Points[] = { { 0, 0 }, { 0, 100 } };
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SkPoint g2Points[] = { { 0, 0 }, { kSize, 0 } };
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SkScalar pos[] = { 0.2f, 1.0f };
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fFilter = SkLumaColorFilter::Make();
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fGr1 = SkGradientShader::MakeLinear(g1Points, g1Colors, pos, SK_ARRAY_COUNT(g1Colors),
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SkTileMode::kClamp);
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fGr2 = SkGradientShader::MakeLinear(g2Points, g2Colors, pos, SK_ARRAY_COUNT(g2Colors),
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SkTileMode::kClamp);
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}
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protected:
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SkString onShortName() override {
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return SkString("lumafilter");
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}
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SkISize onISize() override {
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return SkISize::Make(600, 420);
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}
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void onDraw(SkCanvas* canvas) override {
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SkBlendMode modes[] = {
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SkBlendMode::kSrcOver,
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SkBlendMode::kDstOver,
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SkBlendMode::kSrcATop,
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SkBlendMode::kDstATop,
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SkBlendMode::kSrcIn,
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SkBlendMode::kDstIn,
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};
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struct {
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const sk_sp<SkShader>& fShader1;
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const sk_sp<SkShader>& fShader2;
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} shaders[] = {
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{ nullptr, nullptr },
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{ nullptr, fGr2 },
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{ fGr1, nullptr },
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{ fGr1, fGr2 },
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};
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SkScalar gridStep = kSize + 2 * kInset;
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for (size_t i = 0; i < SK_ARRAY_COUNT(modes); ++i) {
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draw_label(canvas, SkBlendMode_Name(modes[i]),
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SkPoint::Make(gridStep * (0.5f + i), 20));
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}
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for (size_t i = 0; i < SK_ARRAY_COUNT(shaders); ++i) {
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canvas->save();
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canvas->translate(kInset, gridStep * i + 30);
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for (size_t m = 0; m < SK_ARRAY_COUNT(modes); ++m) {
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draw_scene(canvas, fFilter, modes[m], shaders[i].fShader1,
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shaders[i].fShader2);
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canvas->translate(gridStep, 0);
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}
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canvas->restore();
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}
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}
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private:
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sk_sp<SkColorFilter> fFilter;
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sk_sp<SkShader> fGr1, fGr2;
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typedef skiagm::GM INHERITED;
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};
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//////////////////////////////////////////////////////////////////////////////
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DEF_GM(return new LumaFilterGM;)
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