skia2/gm/plus.cpp
Mike Klein c0bd9f9fe5 rewrite includes to not need so much -Ifoo
Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-04-24 16:27:11 +00:00

46 lines
1.3 KiB
C++

/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm/gm.h"
#include "include/core/SkPath.h"
DEF_SIMPLE_GM(PlusMergesAA, canvas, 256, 256) {
SkPaint p;
p.setColor(SK_ColorRED);
p.setAntiAlias(true); // <-- crucial to the test that we use AA
// Draw a two red squares.
canvas->drawRect(SkRect::MakeWH(100, 100), p);
canvas->drawRect(SkRect::MakeXYWH(150, 0, 100, 100), p);
p.setColor(0xf000ff00);
// We'll draw a green square on top of each using two triangles.
SkPath upperLeft;
upperLeft.lineTo(100, 0);
upperLeft.lineTo(0, 100);
upperLeft.lineTo(0, 0);
SkPath bottomRight;
bottomRight.moveTo(100, 0);
bottomRight.lineTo(100, 100);
bottomRight.lineTo(0, 100);
bottomRight.lineTo(100, 0);
// The left square is drawn simply with SrcOver. It will show a red seam.
canvas->drawPath(upperLeft, p);
canvas->drawPath(bottomRight, p);
// Using Plus on the right should merge the AA of seam together completely covering the red.
canvas->saveLayer(nullptr, nullptr);
p.setBlendMode(SkBlendMode::kPlus);
canvas->translate(150, 0);
canvas->drawPath(upperLeft, p);
canvas->drawPath(bottomRight, p);
canvas->restore();
}