c7ad40f76f
Most of this is (obviously) not necessary to do, but once I started, I figured I'd just get it all. Tools (nanobench, DM, skiaserve), all GMs, benches, and unit tests, plus support code (command line parsing and config stuff). This is almost entirely mechanical. Bug: skia: Change-Id: I209500f8df8c5bd43f8298ff26440d1c4d7425fb Reviewed-on: https://skia-review.googlesource.com/131153 Reviewed-by: Mike Klein <mtklein@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
186 lines
6.9 KiB
C++
186 lines
6.9 KiB
C++
/*
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* Copyright 2018 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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// This is a GPU-backend specific test. It relies on static intializers to work
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#include "SkTypes.h"
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#if defined(SK_VULKAN)
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#include "GrContextFactory.h"
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#include "GrContextPriv.h"
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#include "GrTest.h"
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#include "GrTexture.h"
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#include "Test.h"
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#include "vk/GrVkCopyPipeline.h"
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#include "vk/GrVkGpu.h"
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#include "vk/GrVkRenderTarget.h"
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#include "vk/GrVkUtil.h"
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using sk_gpu_test::GrContextFactory;
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class TestVkCopyProgram {
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public:
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TestVkCopyProgram()
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: fVertShaderModule(VK_NULL_HANDLE)
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, fFragShaderModule(VK_NULL_HANDLE)
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, fPipelineLayout(VK_NULL_HANDLE) {}
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void test(GrVkGpu* gpu, skiatest::Reporter* reporter) {
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const char vertShaderText[] =
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"#extension GL_ARB_separate_shader_objects : enable\n"
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"#extension GL_ARB_shading_language_420pack : enable\n"
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"layout(set = 0, binding = 0) uniform vertexUniformBuffer {"
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"half4 uPosXform;"
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"half4 uTexCoordXform;"
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"};"
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"layout(location = 0) in float2 inPosition;"
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"layout(location = 1) out half2 vTexCoord;"
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"// Copy Program VS\n"
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"void main() {"
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"vTexCoord = inPosition * uTexCoordXform.xy + uTexCoordXform.zw;"
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"sk_Position.xy = inPosition * uPosXform.xy + uPosXform.zw;"
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"sk_Position.zw = half2(0, 1);"
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"}";
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const char fragShaderText[] =
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"#extension GL_ARB_separate_shader_objects : enable\n"
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"#extension GL_ARB_shading_language_420pack : enable\n"
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"layout(set = 1, binding = 0) uniform sampler2D uTextureSampler;"
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"layout(location = 1) in half2 vTexCoord;"
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"// Copy Program FS\n"
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"void main() {"
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"sk_FragColor = texture(uTextureSampler, vTexCoord);"
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"}";
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SkSL::Program::Settings settings;
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SkSL::Program::Inputs inputs;
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if (!GrCompileVkShaderModule(gpu, vertShaderText, VK_SHADER_STAGE_VERTEX_BIT,
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&fVertShaderModule, &fShaderStageInfo[0], settings, &inputs)) {
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this->destroyResources(gpu);
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REPORTER_ASSERT(reporter, false);
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return;
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}
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SkASSERT(inputs.isEmpty());
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if (!GrCompileVkShaderModule(gpu, fragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT,
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&fFragShaderModule, &fShaderStageInfo[1], settings, &inputs)) {
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this->destroyResources(gpu);
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REPORTER_ASSERT(reporter, false);
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return;
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}
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VkDescriptorSetLayout dsLayout[2];
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GrVkResourceProvider& resourceProvider = gpu->resourceProvider();
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dsLayout[GrVkUniformHandler::kUniformBufferDescSet] = resourceProvider.getUniformDSLayout();
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uint32_t samplerVisibility = kFragment_GrShaderFlag;
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SkTArray<uint32_t> visibilityArray(&samplerVisibility, 1);
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resourceProvider.getSamplerDescriptorSetHandle(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
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visibilityArray, &fSamplerDSHandle);
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dsLayout[GrVkUniformHandler::kSamplerDescSet] =
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resourceProvider.getSamplerDSLayout(fSamplerDSHandle);
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// Create the VkPipelineLayout
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VkPipelineLayoutCreateInfo layoutCreateInfo;
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memset(&layoutCreateInfo, 0, sizeof(VkPipelineLayoutCreateFlags));
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layoutCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
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layoutCreateInfo.pNext = 0;
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layoutCreateInfo.flags = 0;
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layoutCreateInfo.setLayoutCount = 2;
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layoutCreateInfo.pSetLayouts = dsLayout;
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layoutCreateInfo.pushConstantRangeCount = 0;
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layoutCreateInfo.pPushConstantRanges = nullptr;
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VkResult err = GR_VK_CALL(gpu->vkInterface(), CreatePipelineLayout(gpu->device(),
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&layoutCreateInfo,
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nullptr,
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&fPipelineLayout));
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if (err) {
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this->destroyResources(gpu);
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REPORTER_ASSERT(reporter, false);
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return;
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}
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GrSurfaceDesc surfDesc;
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surfDesc.fFlags = kRenderTarget_GrSurfaceFlag;
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surfDesc.fWidth = 16;
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surfDesc.fHeight = 16;
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surfDesc.fConfig = kRGBA_8888_GrPixelConfig;
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surfDesc.fSampleCnt = 1;
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sk_sp<GrTexture> tex = gpu->createTexture(surfDesc, SkBudgeted::kNo);
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if (!tex) {
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this->destroyResources(gpu);
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REPORTER_ASSERT(reporter, tex.get());
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return;
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}
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GrRenderTarget* rt = tex->asRenderTarget();
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REPORTER_ASSERT(reporter, rt);
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GrVkRenderTarget* vkRT = static_cast<GrVkRenderTarget*>(rt);
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GrVkCopyPipeline* copyPipeline = GrVkCopyPipeline::Create(gpu,
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fShaderStageInfo,
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fPipelineLayout,
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1,
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*vkRT->simpleRenderPass(),
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VK_NULL_HANDLE);
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REPORTER_ASSERT(reporter, copyPipeline);
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if (copyPipeline) {
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copyPipeline->unref(gpu);
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}
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this->destroyResources(gpu);
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}
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void destroyResources(GrVkGpu* gpu) {
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if (VK_NULL_HANDLE != fVertShaderModule) {
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GR_VK_CALL(gpu->vkInterface(), DestroyShaderModule(gpu->device(), fVertShaderModule,
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nullptr));
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fVertShaderModule = VK_NULL_HANDLE;
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}
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if (VK_NULL_HANDLE != fFragShaderModule) {
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GR_VK_CALL(gpu->vkInterface(), DestroyShaderModule(gpu->device(), fFragShaderModule,
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nullptr));
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fFragShaderModule = VK_NULL_HANDLE;
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}
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if (VK_NULL_HANDLE != fPipelineLayout) {
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GR_VK_CALL(gpu->vkInterface(), DestroyPipelineLayout(gpu->device(), fPipelineLayout,
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nullptr));
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fPipelineLayout = VK_NULL_HANDLE;
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}
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}
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VkShaderModule fVertShaderModule;
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VkShaderModule fFragShaderModule;
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VkPipelineShaderStageCreateInfo fShaderStageInfo[2];
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GrVkDescriptorSetManager::Handle fSamplerDSHandle;
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VkPipelineLayout fPipelineLayout;
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};
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DEF_GPUTEST_FOR_VULKAN_CONTEXT(VkMakeCopyPipelineTest, reporter, ctxInfo) {
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GrContext* context = ctxInfo.grContext();
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GrVkGpu* gpu = static_cast<GrVkGpu*>(context->contextPriv().getGpu());
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TestVkCopyProgram copyProgram;
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copyProgram.test(gpu, reporter);
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}
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#endif
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