skia2/include/gpu/GrTexture.h
Brian Salomon 739c5bf111 Revert "Revert "Limit GL_TEXTURE_RECTANGLE filtering to bilinear.""
This reverts commit ce4d04ae8e.

BUG=skia:5932

Original CL description:
>
>Limit GL_TEXTURE_RECTANGLE filtering to bilinear.
>
>Adds a clamp for GrTexture filtering that can be set by a subclass at construction. The clamping is performed by GrTextureParams. GrGLTexture limits filtering to bilinear for rectangle and external textures.
>
>Also moves samplerType() to GrTexturePriv from GrTexture.
>
>BUG=skia:5932

GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4455

Change-Id: I4a9f4abac44979cb900f5b04fe741524eade66b1
Reviewed-on: https://skia-review.googlesource.com/4455
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2016-11-07 15:38:03 +00:00

75 lines
1.9 KiB
C++

/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrTexture_DEFINED
#define GrTexture_DEFINED
#include "GrSurface.h"
#include "GrTextureParams.h"
#include "SkPoint.h"
#include "SkRefCnt.h"
class GrTexturePriv;
class GrTexture : virtual public GrSurface {
public:
GrTexture* asTexture() override { return this; }
const GrTexture* asTexture() const override { return this; }
/**
* Return the native ID or handle to the texture, depending on the
* platform. e.g. on OpenGL, return the texture ID.
*/
virtual GrBackendObject getTextureHandle() const = 0;
/**
* This function indicates that the texture parameters (wrap mode, filtering, ...) have been
* changed externally to Skia.
*/
virtual void textureParamsModified() = 0;
#ifdef SK_DEBUG
void validate() const {
this->INHERITED::validate();
this->validateDesc();
}
#endif
/** Access methods that are only to be used within Skia code. */
inline GrTexturePriv texturePriv();
inline const GrTexturePriv texturePriv() const;
protected:
GrTexture(GrGpu*, const GrSurfaceDesc&, GrSLType samplerType,
GrTextureParams::FilterMode highestFilterMode, bool wasMipMapDataProvided);
void validateDesc() const;
private:
void computeScratchKey(GrScratchKey*) const override;
size_t onGpuMemorySize() const override;
void dirtyMipMaps(bool mipMapsDirty);
enum MipMapsStatus {
kNotAllocated_MipMapsStatus,
kAllocated_MipMapsStatus,
kValid_MipMapsStatus
};
GrSLType fSamplerType;
GrTextureParams::FilterMode fHighestFilterMode;
MipMapsStatus fMipMapsStatus;
int fMaxMipMapLevel;
SkSourceGammaTreatment fGammaTreatment;
friend class GrTexturePriv;
typedef GrSurface INHERITED;
};
#endif