skia2/include/private/GrRenderTargetProxy.h
Robert Phillips eaa862569d Revert "Revert "Add GrRenderTargetContext instantiate & asTextureProxy""
This reverts commit 7d7d7d1946.

Reason for revert: Reverting this to see if it really was crashing on SVGs or if that was cross talk.

Original change's description:
> Revert "Add GrRenderTargetContext instantiate & asTextureProxy"
> 
> This reverts commit 9113edfff8.
> 
> Reason for revert: Looks to be causing EXCEPTION_ACCESS_VIOLATION:
> 
> https://uberchromegw.corp.google.com/i/client.skia/builders/Test-Win-MSVC-NUC-GPU-IntelIris6100-x86_64-Debug/builds/121/steps/test_skia%20on%20Windows/logs/stdio
> https://uberchromegw.corp.google.com/i/client.skia/builders/Test-Win-MSVC-GCE-CPU-AVX2-x86-Debug/builds/2384/steps/test_skia%20on%20Windows-2008ServerR2-SP1/logs/stdio
> https://uberchromegw.corp.google.com/i/client.skia/builders/Test-Win-MSVC-ShuttleC-GPU-iHD530-x86_64-Debug/builds/785/steps/test_skia%20on%20Windows/logs/stdio
> 
> Original change's description:
> > Add GrRenderTargetContext instantiate & asTextureProxy
> > 
> > This CL also centralizes the instantiation code in GrSurfaceProxy and adds a test.
> > 
> > GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4494
> > 
> > Change-Id: I0081d9a216dc0af293179f23bcb88acf6a822324
> > Reviewed-on: https://skia-review.googlesource.com/4494
> > Reviewed-by: Brian Salomon <bsalomon@google.com>
> > Commit-Queue: Robert Phillips <robertphillips@google.com>
> > 
> 
> TBR=bsalomon@google.com,robertphillips@google.com,reviews@skia.org
> NOPRESUBMIT=true
> NOTREECHECKS=true
> NOTRY=true
> 
> Change-Id: I225ce7867ebd445067e5ea55ebbfd587f7fe782a
> Reviewed-on: https://skia-review.googlesource.com/4528
> Commit-Queue: Leon Scroggins <scroggo@google.com>
> Reviewed-by: Leon Scroggins <scroggo@google.com>
> 

TBR=bsalomon@google.com,robertphillips@google.com,scroggo@google.com,reviews@skia.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true

Change-Id: Ifc3b9ac343009a3808f5f47500eef50df438e3d9
Reviewed-on: https://skia-review.googlesource.com/4537
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2016-11-08 13:49:49 +00:00

92 lines
3.2 KiB
C++

/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrRenderTargetProxy_DEFINED
#define GrRenderTargetProxy_DEFINED
#include "GrRenderTarget.h"
#include "GrSurfaceProxy.h"
#include "GrTypes.h"
class GrTextureProvider;
// This class delays the acquisition of RenderTargets until they are actually
// required
// Beware: the uniqueID of the RenderTargetProxy will usually be different than
// the uniqueID of the RenderTarget it represents!
class GrRenderTargetProxy : virtual public GrSurfaceProxy {
public:
/**
* The caller gets the creation ref.
*/
static sk_sp<GrRenderTargetProxy> Make(const GrCaps&, const GrSurfaceDesc&,
SkBackingFit, SkBudgeted);
static sk_sp<GrRenderTargetProxy> Make(sk_sp<GrRenderTarget>);
GrRenderTargetProxy* asRenderTargetProxy() override { return this; }
const GrRenderTargetProxy* asRenderTargetProxy() const override { return this; }
// Actually instantiate the backing rendertarget, if necessary.
GrRenderTarget* instantiate(GrTextureProvider* texProvider);
bool isStencilBufferMultisampled() const { return fDesc.fSampleCnt > 0; }
/**
* For our purposes, "Mixed Sampled" means the stencil buffer is multisampled but the color
* buffer is not.
*/
bool isMixedSampled() const { return fFlags & GrRenderTarget::Flags::kMixedSampled; }
/**
* "Unified Sampled" means the stencil and color buffers are both multisampled.
*/
bool isUnifiedMultisampled() const { return fDesc.fSampleCnt > 0 && !this->isMixedSampled(); }
/**
* Returns the number of samples/pixel in the stencil buffer (Zero if non-MSAA).
*/
int numStencilSamples() const { return fDesc.fSampleCnt; }
/**
* Returns the number of samples/pixel in the color buffer (Zero if non-MSAA or mixed sampled).
*/
int numColorSamples() const { return this->isMixedSampled() ? 0 : fDesc.fSampleCnt; }
GrRenderTarget::Flags testingOnly_getFlags() const;
GrRenderTargetOpList* getLastRenderTargetOpList() {
return (GrRenderTargetOpList*) this->getLastOpList();
}
SkDEBUGCODE(void validate(GrContext*) const;)
protected:
// Deferred version
GrRenderTargetProxy(const GrCaps&, const GrSurfaceDesc&, SkBackingFit, SkBudgeted);
// Wrapped version
GrRenderTargetProxy(sk_sp<GrRenderTarget> rt);
private:
size_t onGpuMemorySize() const override;
// For wrapped render targets the actual GrRenderTarget is stored in the GrIORefProxy class.
// For deferred proxies that pointer is filled in when we need to instantiate the
// deferred resource.
// These don't usually get computed until the render target is instantiated, but the render
// target proxy may need to answer queries about it before then. And since in the deferred case
// we know the newly created render target will be internal, we are able to precompute what the
// flags will ultimately end up being. In the wrapped case we just copy the wrapped
// rendertarget's info here.
GrRenderTarget::Flags fFlags;
typedef GrSurfaceProxy INHERITED;
};
#endif