54f30c13fc
GrTextureAccess optionally includes an instance, computed from the src and dst color spaces. In all common cases (no color space for either src or dst, or same color space for both), no object is allocated. This change is orthogonal to my attempts to get color space attached to render targets - regardless of how we choose to do that, this will give us the source color space at all points where we are connecting src to dst. There are many dangling injection points where I've been inserting nullptr, but I have a record of all of them. Additionally, there are now three places (the most common simple paths for bitmap/image rendering) where things are plumbed enough that I expect to have access to the dst color space (all marked with XFORMTODO). In addition to getting the dst color space, I need to inject shader code and uniform uploading for appendTextureLookup and friends. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2154753003 Review-Url: https://codereview.chromium.org/2154753003
158 lines
5.9 KiB
C++
158 lines
5.9 KiB
C++
/*
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* Copyright 2014 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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// This test only works with the GPU backend.
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#include "gm.h"
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#if SK_SUPPORT_GPU
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#include "GrDrawContextPriv.h"
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#include "GrContext.h"
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#include "SkBitmap.h"
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#include "SkGr.h"
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#include "SkGradientShader.h"
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#include "batches/GrDrawBatch.h"
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#include "batches/GrRectBatchFactory.h"
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#include "effects/GrTextureDomain.h"
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namespace skiagm {
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/**
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* This GM directly exercises GrTextureDomainEffect.
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*/
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class TextureDomainEffect : public GM {
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public:
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TextureDomainEffect() {
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this->setBGColor(0xFFFFFFFF);
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}
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protected:
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SkString onShortName() override {
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return SkString("texture_domain_effect");
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}
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SkISize onISize() override {
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const SkScalar canvasWidth = kDrawPad +
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(kTargetWidth + 2 * kDrawPad) * GrTextureDomain::kModeCount +
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kTestPad * GrTextureDomain::kModeCount;
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return SkISize::Make(SkScalarCeilToInt(canvasWidth), 800);
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}
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void onOnceBeforeDraw() override {
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fBmp.allocN32Pixels(kTargetWidth, kTargetHeight);
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SkCanvas canvas(fBmp);
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canvas.clear(0x00000000);
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SkPaint paint;
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SkColor colors1[] = { SK_ColorCYAN, SK_ColorLTGRAY, SK_ColorGRAY };
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paint.setShader(SkGradientShader::MakeSweep(65.f, 75.f, colors1, nullptr,
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SK_ARRAY_COUNT(colors1)));
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canvas.drawOval(SkRect::MakeXYWH(-5.f, -5.f, fBmp.width() + 10.f, fBmp.height() + 10.f),
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paint);
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SkColor colors2[] = { SK_ColorMAGENTA, SK_ColorLTGRAY, SK_ColorYELLOW };
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paint.setShader(SkGradientShader::MakeSweep(45.f, 55.f, colors2, nullptr,
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SK_ARRAY_COUNT(colors2)));
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paint.setXfermodeMode(SkXfermode::kDarken_Mode);
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canvas.drawOval(SkRect::MakeXYWH(-5.f, -5.f, fBmp.width() + 10.f, fBmp.height() + 10.f),
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paint);
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SkColor colors3[] = { SK_ColorBLUE, SK_ColorLTGRAY, SK_ColorGREEN };
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paint.setShader(SkGradientShader::MakeSweep(25.f, 35.f, colors3, nullptr,
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SK_ARRAY_COUNT(colors3)));
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paint.setXfermodeMode(SkXfermode::kLighten_Mode);
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canvas.drawOval(SkRect::MakeXYWH(-5.f, -5.f, fBmp.width() + 10.f, fBmp.height() + 10.f),
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paint);
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}
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void onDraw(SkCanvas* canvas) override {
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GrDrawContext* drawContext = canvas->internal_private_accessTopLayerDrawContext();
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if (!drawContext) {
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skiagm::GM::DrawGpuOnlyMessage(canvas);
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return;
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}
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GrContext* context = canvas->getGrContext();
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if (!context) {
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return;
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}
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SkAutoTUnref<GrTexture> texture(GrRefCachedBitmapTexture(context, fBmp,
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GrTextureParams::ClampNoFilter(),
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SkSourceGammaTreatment::kRespect));
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if (!texture) {
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return;
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}
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SkTArray<SkMatrix> textureMatrices;
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textureMatrices.push_back().setIDiv(texture->width(), texture->height());
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textureMatrices.push_back() = textureMatrices[0];
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textureMatrices.back().postScale(1.5f, 0.85f);
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textureMatrices.push_back() = textureMatrices[0];
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textureMatrices.back().preRotate(45.f, texture->width() / 2.f, texture->height() / 2.f);
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const SkIRect texelDomains[] = {
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fBmp.bounds(),
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SkIRect::MakeXYWH(fBmp.width() / 4,
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fBmp.height() / 4,
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fBmp.width() / 2,
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fBmp.height() / 2),
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};
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SkRect renderRect = SkRect::Make(fBmp.bounds());
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renderRect.outset(kDrawPad, kDrawPad);
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SkScalar y = kDrawPad + kTestPad;
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for (int tm = 0; tm < textureMatrices.count(); ++tm) {
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for (size_t d = 0; d < SK_ARRAY_COUNT(texelDomains); ++d) {
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SkScalar x = kDrawPad + kTestPad;
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for (int m = 0; m < GrTextureDomain::kModeCount; ++m) {
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GrTextureDomain::Mode mode = (GrTextureDomain::Mode) m;
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GrPaint grPaint;
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grPaint.setXPFactory(GrPorterDuffXPFactory::Make(SkXfermode::kSrc_Mode));
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sk_sp<GrFragmentProcessor> fp(
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GrTextureDomainEffect::Make(texture, nullptr, textureMatrices[tm],
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GrTextureDomain::MakeTexelDomain(texture,
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texelDomains[d]),
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mode, GrTextureParams::kNone_FilterMode));
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if (!fp) {
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continue;
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}
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const SkMatrix viewMatrix = SkMatrix::MakeTrans(x, y);
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grPaint.addColorFragmentProcessor(std::move(fp));
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SkAutoTUnref<GrDrawBatch> batch(
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GrRectBatchFactory::CreateNonAAFill(GrColor_WHITE, viewMatrix,
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renderRect, nullptr, nullptr));
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drawContext->drawContextPriv().testingOnly_drawBatch(grPaint, batch);
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x += renderRect.width() + kTestPad;
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}
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y += renderRect.height() + kTestPad;
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}
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}
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}
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private:
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static const SkScalar kDrawPad;
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static const SkScalar kTestPad;
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static const int kTargetWidth = 100;
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static const int kTargetHeight = 100;
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SkBitmap fBmp;
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typedef GM INHERITED;
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};
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// Windows builds did not like SkScalar initialization in class :(
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const SkScalar TextureDomainEffect::kDrawPad = 10.f;
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const SkScalar TextureDomainEffect::kTestPad = 10.f;
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DEF_GM(return new TextureDomainEffect;)
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}
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#endif
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