2a24338c77
I have verified locally that nothing draws differently. Motivation: * SK_SIMPLE_GM makes it easier to write a GM. * Reducing 1100 lines of code makes maintenance easier. * Simple GMs are easy to convert to Fiddles. Review URL: https://codereview.chromium.org/1333553002
82 lines
2.1 KiB
C++
82 lines
2.1 KiB
C++
/*
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* Copyright 2014 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm.h"
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#include "SkCanvas.h"
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#include "SkDashPathEffect.h"
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static void test_nulldev(SkCanvas* canvas) {
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SkBitmap bm;
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bm.setInfo(SkImageInfo::MakeN32Premul(30, 30));
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// notice: no pixels mom! be sure we don't crash
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// https://code.google.com/p/chromium/issues/detail?id=352616
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SkCanvas c(bm);
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SkBitmap src;
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src.allocN32Pixels(10, 10);
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src.eraseColor(SK_ColorRED);
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// ensure we don't crash
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c.writePixels(src, 0, 0);
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}
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static void draw_text_stroked(SkCanvas* canvas, const SkPaint& paint, SkScalar strokeWidth) {
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SkPaint p(paint);
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SkPoint loc = { 20, 435 };
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if (strokeWidth > 0) {
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p.setStyle(SkPaint::kFill_Style);
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canvas->drawText("P", 1, loc.fX, loc.fY - 225, p);
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canvas->drawPosText("P", 1, &loc, p);
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}
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p.setColor(SK_ColorRED);
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p.setStyle(SkPaint::kStroke_Style);
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p.setStrokeWidth(strokeWidth);
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canvas->drawText("P", 1, loc.fX, loc.fY - 225, p);
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canvas->drawPosText("P", 1, &loc, p);
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}
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static void draw_text_set(SkCanvas* canvas, const SkPaint& paint) {
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SkAutoCanvasRestore acr(canvas, true);
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draw_text_stroked(canvas, paint, 10);
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canvas->translate(200, 0);
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draw_text_stroked(canvas, paint, 0);
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const SkScalar intervals[] = { 20, 10, 5, 10 };
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const SkScalar phase = 0;
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canvas->translate(200, 0);
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SkPaint p(paint);
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p.setPathEffect(SkDashPathEffect::Create(intervals, SK_ARRAY_COUNT(intervals), phase))->unref();
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draw_text_stroked(canvas, p, 10);
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}
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namespace {
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enum {
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kBelowThreshold_TextSize = 255,
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kAboveThreshold_TextSize = 257
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};
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}
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DEF_SIMPLE_GM(stroketext, canvas, 1200, 480) {
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if (true) { test_nulldev(canvas); }
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SkPaint paint;
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paint.setAntiAlias(true);
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sk_tool_utils::set_portable_typeface(&paint);
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paint.setTextSize(kBelowThreshold_TextSize);
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draw_text_set(canvas, paint);
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canvas->translate(600, 0);
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paint.setTextSize(kAboveThreshold_TextSize);
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draw_text_set(canvas, paint);
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}
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