skia2/include/private/GrTextureRenderTargetProxy.h
Robert Phillips 3743013f75 Consolidate GrSurfaceProxy Make methods
I think GrSurfaceDesc is still the most compact way to communicate the deferred GrSurface's settings to the Proxy but this CL, at least, reduces where it is used.

GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4559

Change-Id: Ica599c28a5aef1ed4094f47a4ac119e2d204d652
Reviewed-on: https://skia-review.googlesource.com/4559
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2016-11-09 12:20:50 +00:00

42 lines
1.1 KiB
C++

/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrTextureRenderTargetProxy_DEFINED
#define GrTextureRenderTargetProxy_DEFINED
#include "GrRenderTargetProxy.h"
#include "GrTextureProxy.h"
#ifdef SK_BUILD_FOR_WIN
// Windows gives warnings about inheriting asTextureProxy/asRenderTargetProxy via dominance.
#pragma warning(push)
#pragma warning(disable: 4250)
#endif
// This class delays the acquisition of RenderTargets that are also textures until
// they are actually required
// Beware: the uniqueID of the TextureRenderTargetProxy will usually be different than
// the uniqueID of the RenderTarget/Texture it represents!
class GrTextureRenderTargetProxy : public GrTextureProxy, public GrRenderTargetProxy {
private:
friend class GrSurfaceProxy; // for ctors
// Deferred version
GrTextureRenderTargetProxy(const GrCaps&, const GrSurfaceDesc&, SkBackingFit, SkBudgeted);
// Wrapped version
GrTextureRenderTargetProxy(sk_sp<GrSurface>);
size_t onGpuMemorySize() const override;
};
#ifdef SK_BUILD_FOR_WIN
#pragma warning(pop)
#endif
#endif