skia2/bench/BitmapBench.cpp
junov@google.com 4ee7ae5dcf Adding the notion of a volatile bitmap to SkBitmap.
Volatility is a hint that indicates that the contents of a bitmap 
are ephemeral. SkGpuDevice will not preserve volatile bitmaps
in its texture cache, and will use textures from a pool of
keyless (recyclable) textures to avoid the performance hit of
texture allocation and release.

A subsequent change is required in webkit in order to take advantage
of this optimization. putImageData, and other methods that create
temporary bitmaps will have to mark their bitmaps as volatile.
before rendering them through skia.



git-svn-id: http://skia.googlecode.com/svn/trunk@1769 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-06-30 17:30:49 +00:00

196 lines
6.1 KiB
C++

#include "SkBenchmark.h"
#include "SkBitmap.h"
#include "SkPaint.h"
#include "SkCanvas.h"
#include "SkColorPriv.h"
#include "SkRandom.h"
#include "SkString.h"
static const char* gTileName[] = {
"clamp", "repeat", "mirror"
};
static const char* gConfigName[] = {
"ERROR", "a1", "a8", "index8", "565", "4444", "8888"
};
static void drawIntoBitmap(const SkBitmap& bm) {
const int w = bm.width();
const int h = bm.height();
SkCanvas canvas(bm);
SkPaint p;
p.setAntiAlias(true);
p.setColor(SK_ColorRED);
canvas.drawCircle(SkIntToScalar(w)/2, SkIntToScalar(h)/2,
SkIntToScalar(SkMin32(w, h))*3/8, p);
SkRect r;
r.set(0, 0, SkIntToScalar(w), SkIntToScalar(h));
p.setStyle(SkPaint::kStroke_Style);
p.setStrokeWidth(SkIntToScalar(4));
p.setColor(SK_ColorBLUE);
canvas.drawRect(r, p);
}
static int conv6ToByte(int x) {
return x * 0xFF / 5;
}
static int convByteTo6(int x) {
return x * 5 / 255;
}
static uint8_t compute666Index(SkPMColor c) {
int r = SkGetPackedR32(c);
int g = SkGetPackedG32(c);
int b = SkGetPackedB32(c);
return convByteTo6(r) * 36 + convByteTo6(g) * 6 + convByteTo6(b);
}
static void convertToIndex666(const SkBitmap& src, SkBitmap* dst) {
SkColorTable* ctable = new SkColorTable(216);
SkPMColor* colors = ctable->lockColors();
// rrr ggg bbb
for (int r = 0; r < 6; r++) {
int rr = conv6ToByte(r);
for (int g = 0; g < 6; g++) {
int gg = conv6ToByte(g);
for (int b = 0; b < 6; b++) {
int bb = conv6ToByte(b);
*colors++ = SkPreMultiplyARGB(0xFF, rr, gg, bb);
}
}
}
ctable->unlockColors(true);
dst->setConfig(SkBitmap::kIndex8_Config, src.width(), src.height());
dst->allocPixels(ctable);
ctable->unref();
SkAutoLockPixels alps(src);
SkAutoLockPixels alpd(*dst);
for (int y = 0; y < src.height(); y++) {
const SkPMColor* srcP = src.getAddr32(0, y);
uint8_t* dstP = dst->getAddr8(0, y);
for (int x = src.width() - 1; x >= 0; --x) {
*dstP++ = compute666Index(*srcP++);
}
}
}
/* Variants for bitmaps
- src depth (32 w+w/o alpha), 565, 4444, index, a8
- paint options: filtering, dither, alpha
- matrix options: translate, scale, rotate, persp
- tiling: none, repeat, mirror, clamp
*/
class BitmapBench : public SkBenchmark {
SkBitmap fBitmap;
SkPaint fPaint;
bool fIsOpaque;
bool fForceUpdate; //bitmap marked as dirty before each draw. forces bitmap to be updated on device cache
int fTileX, fTileY; // -1 means don't use shader
SkString fName;
enum { N = 300 };
public:
BitmapBench(void* param, bool isOpaque, SkBitmap::Config c,
bool forceUpdate = false, bool bitmapVolatile = false,
int tx = -1, int ty = -1)
: INHERITED(param), fIsOpaque(isOpaque), fForceUpdate(forceUpdate), fTileX(tx), fTileY(ty) {
const int w = 128;
const int h = 128;
SkBitmap bm;
if (SkBitmap::kIndex8_Config == c) {
bm.setConfig(SkBitmap::kARGB_8888_Config, w, h);
} else {
bm.setConfig(c, w, h);
}
bm.allocPixels();
bm.eraseColor(isOpaque ? SK_ColorBLACK : 0);
drawIntoBitmap(bm);
if (SkBitmap::kIndex8_Config == c) {
convertToIndex666(bm, &fBitmap);
} else {
fBitmap = bm;
}
if (fBitmap.getColorTable()) {
fBitmap.getColorTable()->setIsOpaque(isOpaque);
}
fBitmap.setIsOpaque(isOpaque);
fBitmap.setIsVolatile(bitmapVolatile);
}
protected:
virtual const char* onGetName() {
fName.set("bitmap");
if (fTileX >= 0) {
fName.appendf("_%s", gTileName[fTileX]);
if (fTileY != fTileX) {
fName.appendf("_%s", gTileName[fTileY]);
}
}
fName.appendf("_%s%s", gConfigName[fBitmap.config()],
fIsOpaque ? "" : "_A");
if (fForceUpdate)
fName.append("_update");
if (fBitmap.isVolatile())
fName.append("_volatile");
return fName.c_str();
}
virtual void onDraw(SkCanvas* canvas) {
SkIPoint dim = this->getSize();
SkRandom rand;
SkPaint paint(fPaint);
this->setupPaint(&paint);
const SkBitmap& bitmap = fBitmap;
const SkScalar x0 = SkIntToScalar(-bitmap.width() / 2);
const SkScalar y0 = SkIntToScalar(-bitmap.height() / 2);
for (int i = 0; i < N; i++) {
SkScalar x = x0 + rand.nextUScalar1() * dim.fX;
SkScalar y = y0 + rand.nextUScalar1() * dim.fY;
if (fForceUpdate)
bitmap.notifyPixelsChanged();
canvas->drawBitmap(bitmap, x, y, &paint);
}
}
private:
typedef SkBenchmark INHERITED;
};
static SkBenchmark* Fact0(void* p) { return new BitmapBench(p, false, SkBitmap::kARGB_8888_Config); }
static SkBenchmark* Fact1(void* p) { return new BitmapBench(p, true, SkBitmap::kARGB_8888_Config); }
static SkBenchmark* Fact2(void* p) { return new BitmapBench(p, true, SkBitmap::kRGB_565_Config); }
static SkBenchmark* Fact3(void* p) { return new BitmapBench(p, false, SkBitmap::kARGB_4444_Config); }
static SkBenchmark* Fact4(void* p) { return new BitmapBench(p, true, SkBitmap::kARGB_4444_Config); }
static SkBenchmark* Fact5(void* p) { return new BitmapBench(p, false, SkBitmap::kIndex8_Config); }
static SkBenchmark* Fact6(void* p) { return new BitmapBench(p, true, SkBitmap::kIndex8_Config); }
static SkBenchmark* Fact7(void* p) { return new BitmapBench(p, true, SkBitmap::kARGB_8888_Config, true, true); }
static SkBenchmark* Fact8(void* p) { return new BitmapBench(p, true, SkBitmap::kARGB_8888_Config, true, false); }
static BenchRegistry gReg0(Fact0);
static BenchRegistry gReg1(Fact1);
static BenchRegistry gReg2(Fact2);
static BenchRegistry gReg3(Fact3);
static BenchRegistry gReg4(Fact4);
static BenchRegistry gReg5(Fact5);
static BenchRegistry gReg6(Fact6);
static BenchRegistry gReg7(Fact7);
static BenchRegistry gReg8(Fact8);