skia2/include/pdf/SkPDFShader.h
vandebo@chromium.org 421d6443fb [PDF] Make stream compression optional on a per device basis.
There are a lot of small pieces to make this change work:
- SkPDFDocument (and SkPDFCatalog) take flags to disable compression (and font embedding - not implemented yet, can disable font subsetting for now).
- SkPDFStream now defers compression until the size/emit step.
- Classes that *had* a stream (because they didn't know the stream size at construction time) now *are* streams to make the substitution work correctly.
- The SkPDFShader implementation got pulled apart into two classes, one that is a SkPDFDict, and one that is a SkPDFStream (making the common ancestor SkPDFObject).
- Added helper methods in SkPDFObject for children that have simple resource lists.
- Added an iterator to SkPDFDict so that a substitute SkPDFStream can get a copy of the stream dictionary.
- Change SkPDFDocument to have a pointer to an SkPDFCatalog to remove a new circular header reference.

Review URL: http://codereview.appspot.com/4700045

git-svn-id: http://skia.googlecode.com/svn/trunk@1911 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-07-20 17:39:01 +00:00

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/*
* Copyright (C) 2011 Google Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef SkPDFShader_DEFINED
#define SkPDFShader_DEFINED
#include "SkPDFStream.h"
#include "SkPDFTypes.h"
#include "SkMatrix.h"
#include "SkRefCnt.h"
#include "SkShader.h"
class SkObjRef;
class SkPDFCatalog;
/** \class SkPDFShader
In PDF parlance, this is a pattern, used in place of a color when the
pattern color space is selected.
*/
class SkPDFShader {
public:
/** Get the PDF shader for the passed SkShader. If the SkShader is
* invalid in some way, returns NULL. The reference count of
* the object is incremented and it is the caller's responsibility to
* unreference it when done. This is needed to accommodate the weak
* reference pattern used when the returned object is new and has no
* other references.
* @param shader The SkShader to emulate.
* @param matrix The current transform. (PDF shaders are absolutely
* positioned, relative to where the page is drawn.)
* @param surfceBBox The bounding box of the drawing surface (with matrix
* already applied).
*/
static SkPDFObject* GetPDFShader(const SkShader& shader,
const SkMatrix& matrix,
const SkIRect& surfaceBBox);
protected:
class State;
class ShaderCanonicalEntry {
public:
ShaderCanonicalEntry(SkPDFObject* pdfShader, const State* state);
bool operator==(const ShaderCanonicalEntry& b) const;
SkPDFObject* fPDFShader;
const State* fState;
};
// This should be made a hash table if performance is a problem.
static SkTDArray<ShaderCanonicalEntry>& CanonicalShaders();
static SkMutex& CanonicalShadersMutex();
static void RemoveShader(SkPDFObject* shader);
SkPDFShader();
};
#endif