skia2/include/gpu/GrResource.h
2013-08-17 00:02:59 +00:00

118 lines
3.8 KiB
C++

/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrResource_DEFINED
#define GrResource_DEFINED
#include "GrRefCnt.h"
#include "SkTInternalLList.h"
class GrGpu;
class GrContext;
class GrResourceEntry;
/**
* Base class for the GPU resources created by a GrContext.
*/
class GrResource : public GrRefCnt {
public:
SK_DECLARE_INST_COUNT(GrResource)
/**
* Frees the resource in the underlying 3D API. It must be safe to call this
* when the resource has been previously abandoned.
*/
void release();
/**
* Removes references to objects in the underlying 3D API without freeing
* them. Used when the API context has been torn down before the GrContext.
*/
void abandon();
/**
* Tests whether a resource has been abandoned or released. All resources
* will be in this state after their creating GrContext is destroyed or has
* contextLost called. It's up to the client to test isValid() before
* attempting to use a resource if it holds refs on resources across
* ~GrContext, freeResources with the force flag, or contextLost.
*
* @return true if the resource has been released or abandoned,
* false otherwise.
*/
bool isValid() const { return NULL != fGpu; }
/**
* Retrieves the size of the object in GPU memory. This is approximate since
* we aren't aware of additional padding or copies made by the driver.
*
* @return the size of the buffer in bytes
*/
virtual size_t sizeInBytes() const = 0;
/**
* Retrieves the context that owns the resource. Note that it is possible
* for this to return NULL. When resources have been release()ed or
* abandon()ed they no longer have an owning context. Destroying a
* GrContext automatically releases all its resources.
*/
const GrContext* getContext() const;
GrContext* getContext();
void setCacheEntry(GrResourceEntry* cacheEntry) { fCacheEntry = cacheEntry; }
GrResourceEntry* getCacheEntry() { return fCacheEntry; }
void incDeferredRefCount() const { SkASSERT(fDeferredRefCount >= 0); ++fDeferredRefCount; }
void decDeferredRefCount() const { SkASSERT(fDeferredRefCount > 0); --fDeferredRefCount; }
protected:
/**
* isWrapped indicates we have wrapped a client-created backend resource in a GrResource. If it
* is true then the client is responsible for the lifetime of the underlying backend resource.
* Otherwise, our onRelease() should free the resource.
*/
GrResource(GrGpu* gpu, bool isWrapped);
virtual ~GrResource();
GrGpu* getGpu() const { return fGpu; }
// Derived classes should always call their parent class' onRelease
// and onAbandon methods in their overrides.
virtual void onRelease() {};
virtual void onAbandon() {};
bool isInCache() const { return NULL != fCacheEntry; }
bool isWrapped() const { return kWrapped_Flag & fFlags; }
private:
#if GR_DEBUG
friend class GrGpu; // for assert in GrGpu to access getGpu
#endif
// We're in an internal doubly linked list
SK_DECLARE_INTERNAL_LLIST_INTERFACE(GrResource);
GrGpu* fGpu; // not reffed. The GrGpu can be deleted while there
// are still live GrResources. It will call
// release() on all such resources in its
// destructor.
GrResourceEntry* fCacheEntry; // NULL if not in cache
mutable int fDeferredRefCount; // How many references in deferred drawing buffers.
enum Flags {
kWrapped_Flag = 0x1,
};
uint32_t fFlags;
typedef GrRefCnt INHERITED;
};
#endif