skia2/samplecode/SampleApp.h
bungeman ce56026db5 Force tiles in SampleApp to integer boundaries.
The current behavior is to create tiles from the rounded ideal tile size,
tell the tile that it's upper left pixel is at the ideal location, and
then draw those tiles at the ideal locations. As a result, the tiles are
be out of phase with each other internally and then actually drawn at
the rounded pixel location instead of the ideal location.

The new behavior is to always round up to get the tile size, make the
tile translation an integer offset, and then draw at the exact pixel.

This also modifies SampleApp to use the numeric keypad to provide an
extra manual 1/32 pixel translation for fine grained movement.

BUG=skia:5020

Review URL: https://codereview.chromium.org/1763833002
2016-03-03 13:32:38 -08:00

241 lines
6.6 KiB
C++

/*
* Copyright 2011 Skia
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SampleApp_DEFINED
#define SampleApp_DEFINED
#include "SkOSMenu.h"
#include "SkPath.h"
#include "SkPicture.h"
#include "SkPictureRecorder.h"
#include "SkScalar.h"
#include "SkTDArray.h"
#include "SkTouchGesture.h"
#include "SkWindow.h"
#include "timer/Timer.h"
class GrContext;
class GrRenderTarget;
class SkCanvas;
class SkData;
class SkDocument;
class SkEvent;
class SkTypeface;
class SkViewFactory;
class SampleWindow : public SkOSWindow {
SkTDArray<const SkViewFactory*> fSamples;
public:
enum DeviceType {
kRaster_DeviceType,
#if SK_SUPPORT_GPU
kGPU_DeviceType,
#if SK_ANGLE
kANGLE_DeviceType,
#endif // SK_ANGLE
#if SK_COMMAND_BUFFER
kCommandBuffer_DeviceType,
#endif // SK_COMMAND_BUFFER
#endif // SK_SUPPORT_GPU
kDeviceTypeCnt
};
static bool IsGpuDeviceType(DeviceType devType) {
#if SK_SUPPORT_GPU
switch (devType) {
case kGPU_DeviceType:
#if SK_ANGLE
case kANGLE_DeviceType:
#endif // SK_ANGLE
#if SK_COMMAND_BUFFER
case kCommandBuffer_DeviceType:
#endif // SK_COMMAND_BUFFER
return true;
default:
return false;
}
#endif // SK_SUPPORT_GPU
return false;
}
/**
* SampleApp ports can subclass this manager class if they want to:
* * filter the types of devices supported
* * customize plugging of SkBaseDevice objects into an SkCanvas
* * customize publishing the results of draw to the OS window
* * manage GrContext / GrRenderTarget lifetimes
*/
class DeviceManager : public SkRefCnt {
public:
virtual void setUpBackend(SampleWindow* win, int msaaSampleCount) = 0;
virtual void tearDownBackend(SampleWindow* win) = 0;
// called before drawing. should install correct device
// type on the canvas. Will skip drawing if returns false.
virtual SkSurface* createSurface(DeviceType dType, SampleWindow* win) = 0;
// called after drawing, should get the results onto the
// screen.
virtual void publishCanvas(DeviceType dType,
SkCanvas* canvas,
SampleWindow* win) = 0;
// called when window changes size, guaranteed to be called
// at least once before first draw (after init)
virtual void windowSizeChanged(SampleWindow* win) = 0;
// return the GrContext backing gpu devices (nullptr if not built with GPU support)
virtual GrContext* getGrContext() = 0;
// return the GrRenderTarget backing gpu devices (nullptr if not built with GPU support)
virtual GrRenderTarget* getGrRenderTarget() = 0;
private:
typedef SkRefCnt INHERITED;
};
SampleWindow(void* hwnd, int argc, char** argv, DeviceManager*);
virtual ~SampleWindow();
SkSurface* createSurface() override {
SkSurface* surface = nullptr;
if (fDevManager) {
surface = fDevManager->createSurface(fDeviceType, this);
}
if (nullptr == surface) {
surface = this->INHERITED::createSurface();
}
return surface;
}
void draw(SkCanvas*) override;
void setDeviceType(DeviceType type);
void setDeviceColorType(SkColorType, SkColorProfileType);
void toggleRendering();
void toggleSlideshow();
void toggleFPS();
void showOverview();
void toggleDistanceFieldFonts();
GrContext* getGrContext() const { return fDevManager->getGrContext(); }
void setZoomCenter(float x, float y);
void changeZoomLevel(float delta);
void changeOffset(SkVector delta);
bool nextSample();
bool previousSample();
bool goToSample(int i);
SkString getSampleTitle(int i);
int sampleCount();
bool handleTouch(int ownerId, float x, float y,
SkView::Click::State state);
void saveToPdf();
void postInvalDelay();
DeviceType getDeviceType() const { return fDeviceType; }
protected:
void onDraw(SkCanvas* canvas) override;
bool onHandleKey(SkKey key) override;
bool onHandleChar(SkUnichar) override;
void onSizeChange() override;
SkCanvas* beforeChildren(SkCanvas*) override;
void afterChildren(SkCanvas*) override;
void beforeChild(SkView* child, SkCanvas* canvas) override;
bool onEvent(const SkEvent& evt) override;
bool onQuery(SkEvent* evt) override;
virtual bool onDispatchClick(int x, int y, Click::State, void* owner,
unsigned modi) override;
bool onClick(Click* click) override;
virtual Click* onFindClickHandler(SkScalar x, SkScalar y,
unsigned modi) override;
private:
class DefaultDeviceManager;
int fCurrIndex;
SkPictureRecorder fRecorder;
SkAutoTDelete<SkCanvas> fFlagsFilterCanvas;
SkPath fClipPath;
SkTouchGesture fGesture;
SkScalar fZoomLevel;
SkScalar fZoomScale;
SkVector fOffset;
DeviceType fDeviceType;
DeviceManager* fDevManager;
bool fSaveToPdf;
bool fSaveToSKP;
SkAutoTUnref<SkDocument> fPDFDocument;
bool fUseClip;
bool fUsePicture;
bool fAnimating;
bool fRotate;
bool fPerspAnim;
bool fRequestGrabImage;
bool fMeasureFPS;
WallTimer fTimer;
double fMeasureFPS_Time;
bool fMagnify;
int fTilingMode;
// The following are for the 'fatbits' drawing
// Latest position of the mouse.
int fMouseX, fMouseY;
int fFatBitsScale;
// Used by the text showing position and color values.
SkTypeface* fTypeface;
bool fShowZoomer;
SkOSMenu::TriState fLCDState;
SkOSMenu::TriState fAAState;
SkOSMenu::TriState fSubpixelState;
int fHintingState;
int fFilterQualityIndex;
unsigned fFlipAxis;
int fMSAASampleCount;
SkScalar fZoomCenterX, fZoomCenterY;
//Stores global settings
SkOSMenu* fAppMenu; // We pass ownership to SkWindow, when we call addMenu
//Stores slide specific settings
SkOSMenu* fSlideMenu; // We pass ownership to SkWindow, when we call addMenu
void loadView(SkView*);
void updateTitle();
bool getRawTitle(SkString*);
bool zoomIn();
bool zoomOut();
void updatePointer(int x, int y);
void magnify(SkCanvas* canvas);
void showZoomer(SkCanvas* canvas);
void updateMatrix();
void postAnimatingEvent();
int findByTitle(const char*);
void listTitles();
SkSize tileSize() const;
bool sendAnimatePulse();
typedef SkOSWindow INHERITED;
};
#endif