c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
81 lines
2.4 KiB
C++
81 lines
2.4 KiB
C++
/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm/gm.h"
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#include "include/core/SkCanvas.h"
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#include "include/core/SkMaskFilter.h"
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#include "include/core/SkRegion.h"
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#include "include/effects/SkBlurImageFilter.h"
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#include "include/effects/SkDashPathEffect.h"
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#include "include/effects/SkGradientShader.h"
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class DrawRegionModesGM : public skiagm::GM {
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public:
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DrawRegionModesGM() {}
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protected:
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SkString onShortName() override {
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return SkString("drawregionmodes");
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}
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SkISize onISize() override {
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return SkISize::Make(375, 500);
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}
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void onOnceBeforeDraw() override {
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fRegion.op( 50, 50, 100, 100, SkRegion::kUnion_Op);
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fRegion.op( 50, 100, 150, 150, SkRegion::kUnion_Op);
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}
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void onDraw(SkCanvas* canvas) override {
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canvas->clear(SK_ColorGREEN);
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SkPaint paint;
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paint.setStyle(SkPaint::kFill_Style);
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paint.setColor(SK_ColorRED);
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paint.setAntiAlias(true);
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canvas->save();
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canvas->translate(-50.0f, 75.0f);
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canvas->rotate(-45.0f);
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canvas->drawRegion(fRegion, paint);
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canvas->translate(125.0f, 125.0f);
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paint.setImageFilter(SkBlurImageFilter::Make(5.0f, 5.0f, nullptr, nullptr));
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canvas->drawRegion(fRegion, paint);
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canvas->translate(-125.0f, 125.0f);
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paint.setImageFilter(nullptr);
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paint.setMaskFilter(SkMaskFilter::MakeBlur(kNormal_SkBlurStyle, 5.0f));
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canvas->drawRegion(fRegion, paint);
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canvas->translate(-125.0f, -125.0f);
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paint.setMaskFilter(nullptr);
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paint.setStyle(SkPaint::kStroke_Style);
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float intervals[] = { 5.0f, 5.0f };
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paint.setPathEffect(SkDashPathEffect::Make(intervals, 2, 2.5f));
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canvas->drawRegion(fRegion, paint);
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canvas->restore();
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canvas->translate(100, 325);
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paint.setPathEffect(nullptr);
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paint.setStyle(SkPaint::kFill_Style);
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SkPoint points[] = { SkPoint::Make(50.0f, 50.0f), SkPoint::Make(150.0f, 150.0f) };
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SkColor colors[] = { SK_ColorBLUE, SK_ColorYELLOW };
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paint.setShader(SkGradientShader::MakeLinear(points, colors, nullptr, 2,
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SkTileMode::kClamp));
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canvas->drawRegion(fRegion, paint);
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}
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private:
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SkRegion fRegion;
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typedef skiagm::GM INHERITED;
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};
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DEF_GM( return new DrawRegionModesGM; )
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