skia2/gm/drrect_small_inner.cpp
Mike Klein c0bd9f9fe5 rewrite includes to not need so much -Ifoo
Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-04-24 16:27:11 +00:00

43 lines
1.4 KiB
C++

/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm/gm.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkPaint.h"
#include "include/core/SkRRect.h"
DEF_SIMPLE_GM(drrect_small_inner, canvas, 170, 610) {
SkPaint paint;
paint.setAntiAlias(true);
static constexpr SkScalar kOuterRadius = 35.f;
auto outer = SkRRect::MakeOval(SkRect::MakeXYWH(0, 0, 2 * kOuterRadius, 2 * kOuterRadius));
canvas->translate(10.f, 10.f);
canvas->save();
for (bool offcenter : {false, true}) {
for (bool oval : {false, true}) {
for (SkScalar innerRadiusX : {1.f, 0.5f, 0.1f, .01f}) {
SkScalar innerRadiusY = innerRadiusX;
if (oval) {
innerRadiusY *= 0.95f;
}
SkScalar tx = kOuterRadius - innerRadiusX;
SkScalar ty = kOuterRadius - innerRadiusY;
if (offcenter) {
tx += 1.f;
}
auto inner = SkRRect::MakeOval(
SkRect::MakeXYWH(tx, ty, 2 * innerRadiusX, 2 * innerRadiusY));
canvas->drawDRRect(outer, inner, paint);
canvas->translate(0, 2 * kOuterRadius + 5);
}
}
canvas->restore();
canvas->translate(2 * kOuterRadius + 2, 0);
}
canvas->restore();
}