c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
73 lines
1.9 KiB
C++
73 lines
1.9 KiB
C++
/*
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* Copyright 2011 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm/gm.h"
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#include "include/utils/SkRandom.h"
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namespace skiagm {
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class PointsGM : public GM {
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public:
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PointsGM() {}
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protected:
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SkString onShortName() override {
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return SkString("points");
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}
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SkISize onISize() override {
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return SkISize::Make(640, 490);
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}
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static void fill_pts(SkPoint pts[], size_t n, SkRandom* rand) {
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for (size_t i = 0; i < n; i++) {
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// Compute these independently and store in variables, rather
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// than in the parameter-passing expression, to get consistent
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// evaluation order across compilers.
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SkScalar y = rand->nextUScalar1() * 480;
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SkScalar x = rand->nextUScalar1() * 640;
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pts[i].set(x, y);
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}
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}
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void onDraw(SkCanvas* canvas) override {
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canvas->translate(SK_Scalar1, SK_Scalar1);
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SkRandom rand;
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SkPaint p0, p1, p2, p3;
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const size_t n = 99;
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p0.setColor(SK_ColorRED);
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p1.setColor(SK_ColorGREEN);
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p2.setColor(SK_ColorBLUE);
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p3.setColor(SK_ColorWHITE);
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p0.setStrokeWidth(SkIntToScalar(4));
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p2.setStrokeCap(SkPaint::kRound_Cap);
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p2.setStrokeWidth(SkIntToScalar(6));
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SkPoint* pts = new SkPoint[n];
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fill_pts(pts, n, &rand);
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canvas->drawPoints(SkCanvas::kPolygon_PointMode, n, pts, p0);
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canvas->drawPoints(SkCanvas::kLines_PointMode, n, pts, p1);
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canvas->drawPoints(SkCanvas::kPoints_PointMode, n, pts, p2);
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canvas->drawPoints(SkCanvas::kPoints_PointMode, n, pts, p3);
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delete[] pts;
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}
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private:
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typedef GM INHERITED;
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};
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//////////////////////////////////////////////////////////////////////////////
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DEF_GM( return new PointsGM; )
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}
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