c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
40 lines
1.4 KiB
C++
40 lines
1.4 KiB
C++
/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm/gm.h"
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#include "include/core/SkBitmap.h"
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#include "include/core/SkShader.h"
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#include "tools/Resources.h"
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DEF_SIMPLE_GM_CAN_FAIL(bitmap_subset_shader, canvas, errorMsg, 256, 256) {
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canvas->clear(SK_ColorWHITE);
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SkBitmap source;
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if (!GetResourceAsBitmap("images/color_wheel.png", &source)) {
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*errorMsg = "Could not load images/color_wheel.png. "
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"Did you forget to set the resourcePath?";
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return skiagm::DrawResult::kFail;
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}
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SkIRect left = SkIRect::MakeWH(source.width()/2, source.height());
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SkIRect right = SkIRect::MakeXYWH(source.width()/2, 0,
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source.width()/2, source.height());
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SkBitmap leftBitmap, rightBitmap;
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source.extractSubset(&leftBitmap, left);
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source.extractSubset(&rightBitmap, right);
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SkMatrix matrix;
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matrix.setScale(0.75f, 0.75f);
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matrix.preRotate(30.0f);
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SkTileMode tm = SkTileMode::kRepeat;
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SkPaint paint;
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paint.setShader(leftBitmap.makeShader(tm, tm, &matrix));
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canvas->drawRect(SkRect::MakeWH(256.0f, 128.0f), paint);
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paint.setShader(rightBitmap.makeShader(tm, tm, &matrix));
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canvas->drawRect(SkRect::MakeXYWH(0, 128.0f, 256.0f, 128.0f), paint);
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return skiagm::DrawResult::kOk;
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}
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