skia2/tools/gpu
Greg Daniel ec6ae52168 Use system Vulkan headers except when no building with vulkan support
We now will always use the system vulkan.h files whenever we are building
with vulkan. With non vulkan builds we use our checked in header to so
that we can get the needed symbols for compiling.

Bug: skia:
Change-Id: I352a3e007b33c575cefcfd6752db0b3b12b86a16
Reviewed-on: https://skia-review.googlesource.com/14270
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2017-04-25 18:30:37 +00:00
..
gl Enable fence sync support in ES3 test contexts 2017-04-21 19:39:16 +00:00
vk Use system Vulkan headers except when no building with vulkan support 2017-04-25 18:30:37 +00:00
FenceSync.h skpbench: add option for gpu timing 2016-10-05 08:42:03 -07:00
GpuTimer.h skpbench: add option for gpu timing 2016-10-05 08:42:03 -07:00
GrContextFactory.cpp Remove gpu configs that don't have explicit API. 2017-03-20 13:31:49 +00:00
GrContextFactory.h Remove gpu configs that don't have explicit API. 2017-03-20 13:31:49 +00:00
GrTest.cpp Revert "Revert "Plumb GrBackendTexture throughout skia."" 2017-04-20 17:17:43 +00:00
GrTest.h Revert "Revert "Plumb GrBackendTexture throughout skia."" 2017-04-20 17:17:43 +00:00
TestContext.cpp skpbench: add option for gpu timing 2016-10-05 08:42:03 -07:00
TestContext.h Remove SkAutoTDelete. 2016-11-03 19:03:40 +00:00