skia2/dm/DMQuiltTask.h
mtklein 5ad6ee1b2c Plumbing for using a BBH in SkRecordDraw.
For now this only creates a degenerate bounding box hierarchy where all ops
just have maximal bounds.  I will flesh out FillBounds in future CL(s).

Not quite sure why QuadTree and TileGrid aren't drawing right---haven't even
looked at the diffs yet---so I've disabled those test modes for now.  RTree
seems fine, so that'll at least get us coverage for all this new plumbing.

BUG=skia:
R=robertphillips@google.com, mtklein@google.com, reed@google.com

Author: mtklein@chromium.org

Review URL: https://codereview.chromium.org/454123003
2014-08-11 08:08:43 -07:00

47 lines
1.1 KiB
C++

#ifndef DMQuiltTask_DEFINED
#define DMQuiltTask_DEFINED
#include "DMTask.h"
#include "SkBitmap.h"
#include "SkString.h"
#include "SkTemplates.h"
#include "gm.h"
// Records a GM through an SkPicture, draws it in tiles, and compares against the reference bitmap.
namespace DM {
class QuiltTask : public CpuTask {
public:
enum BBH {
kNone_BBH,
kRTree_BBH,
kQuadTree_BBH,
kTileGrid_BBH,
};
enum Backend {
kDefault_Backend,
kSkRecord_Backend,
};
QuiltTask(const Task& parent, // QuiltTask must be a child task. Pass its parent here.
skiagm::GM*, // GM to run through a picture. Takes ownership.
SkBitmap reference, // Bitmap to compare picture replay results to.
BBH, Backend);
virtual void draw() SK_OVERRIDE;
virtual bool shouldSkip() const SK_OVERRIDE;
virtual SkString name() const SK_OVERRIDE { return fName; }
private:
const BBH fBBH;
const Backend fBackend;
const SkString fName;
SkAutoTDelete<skiagm::GM> fGM;
const SkBitmap fReference;
};
} // namespace DM
#endif // DMReplayTask_DEFINED