5ad6ee1b2c
For now this only creates a degenerate bounding box hierarchy where all ops just have maximal bounds. I will flesh out FillBounds in future CL(s). Not quite sure why QuadTree and TileGrid aren't drawing right---haven't even looked at the diffs yet---so I've disabled those test modes for now. RTree seems fine, so that'll at least get us coverage for all this new plumbing. BUG=skia: R=robertphillips@google.com, mtklein@google.com, reed@google.com Author: mtklein@chromium.org Review URL: https://codereview.chromium.org/454123003
47 lines
1.1 KiB
C++
47 lines
1.1 KiB
C++
#ifndef DMQuiltTask_DEFINED
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#define DMQuiltTask_DEFINED
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#include "DMTask.h"
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#include "SkBitmap.h"
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#include "SkString.h"
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#include "SkTemplates.h"
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#include "gm.h"
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// Records a GM through an SkPicture, draws it in tiles, and compares against the reference bitmap.
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namespace DM {
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class QuiltTask : public CpuTask {
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public:
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enum BBH {
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kNone_BBH,
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kRTree_BBH,
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kQuadTree_BBH,
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kTileGrid_BBH,
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};
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enum Backend {
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kDefault_Backend,
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kSkRecord_Backend,
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};
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QuiltTask(const Task& parent, // QuiltTask must be a child task. Pass its parent here.
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skiagm::GM*, // GM to run through a picture. Takes ownership.
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SkBitmap reference, // Bitmap to compare picture replay results to.
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BBH, Backend);
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virtual void draw() SK_OVERRIDE;
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virtual bool shouldSkip() const SK_OVERRIDE;
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virtual SkString name() const SK_OVERRIDE { return fName; }
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private:
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const BBH fBBH;
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const Backend fBackend;
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const SkString fName;
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SkAutoTDelete<skiagm::GM> fGM;
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const SkBitmap fReference;
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};
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} // namespace DM
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#endif // DMReplayTask_DEFINED
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