skia2/tools/gpu/gl/angle/GLTestContext_angle.h
Mike Klein c0bd9f9fe5 rewrite includes to not need so much -Ifoo
Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-04-24 16:27:11 +00:00

39 lines
932 B
C++

/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GLTestContext_angle_DEFINED
#define GLTestContext_angle_DEFINED
#include "tools/gpu/gl/GLTestContext.h"
namespace sk_gpu_test {
/**
* Creates a GrGLInterface for the current ANGLE GLES Context. Here current means bound in ANGLE's
* implementation of EGL.
*/
sk_sp<const GrGLInterface> CreateANGLEGLInterface();
enum class ANGLEBackend {
kD3D9,
kD3D11,
kOpenGL
};
enum class ANGLEContextVersion {
kES2,
kES3
};
/** Creates a GLTestContext backed by ANGLE. */
std::unique_ptr<GLTestContext> MakeANGLETestContext(ANGLEBackend, ANGLEContextVersion,
GLTestContext* shareContext = nullptr,
void* display = nullptr);
} // namespace sk_gpu_test
#endif