c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
39 lines
932 B
C++
39 lines
932 B
C++
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/*
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* Copyright 2012 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef GLTestContext_angle_DEFINED
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#define GLTestContext_angle_DEFINED
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#include "tools/gpu/gl/GLTestContext.h"
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namespace sk_gpu_test {
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/**
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* Creates a GrGLInterface for the current ANGLE GLES Context. Here current means bound in ANGLE's
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* implementation of EGL.
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*/
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sk_sp<const GrGLInterface> CreateANGLEGLInterface();
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enum class ANGLEBackend {
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kD3D9,
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kD3D11,
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kOpenGL
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};
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enum class ANGLEContextVersion {
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kES2,
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kES3
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};
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/** Creates a GLTestContext backed by ANGLE. */
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std::unique_ptr<GLTestContext> MakeANGLETestContext(ANGLEBackend, ANGLEContextVersion,
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GLTestContext* shareContext = nullptr,
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void* display = nullptr);
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} // namespace sk_gpu_test
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#endif
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