da1c4d2a29
Main outcome here is that we only draw once per frame instead of pinning the CPU. We also cut out a little extra traffic – an autorelease pool per draw, but trivial. We also fix an overrelease on NSProcessInfo.arguments, and a missing -init for the UIViewController etc. Change-Id: Ibb5ea5832bc65d2ff60351d4e3b76fd3b4ff88ee Reviewed-on: https://skia-review.googlesource.com/c/skia/+/337116 Commit-Queue: Adlai Holler <adlai@google.com> Reviewed-by: Jim Van Verth <jvanverth@google.com> |
||
---|---|---|
.. | ||
GLWindowContext_ios.mm | ||
main_ios.mm | ||
MetalWindowContext_ios.mm | ||
RasterWindowContext_ios.mm | ||
Window_ios.h | ||
Window_ios.mm | ||
WindowContextFactory_ios.h |