skia2/tools/sk_app/ios
Adlai Holler da1c4d2a29 Spruce up iOS viewer and cut CPU drain
Main outcome here is that we only draw once per frame instead
of pinning the CPU. We also cut out a little extra traffic – an
autorelease pool per draw, but trivial. We also fix an overrelease
on NSProcessInfo.arguments, and a missing -init for the UIViewController
etc.

Change-Id: Ibb5ea5832bc65d2ff60351d4e3b76fd3b4ff88ee
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/337116
Commit-Queue: Adlai Holler <adlai@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
2020-11-20 20:32:17 +00:00
..
GLWindowContext_ios.mm Replace 'typedef xxxxx INHERITED' with 'using INHERITED = xxxx;'. 2020-09-03 03:41:26 +00:00
main_ios.mm Spruce up iOS viewer and cut CPU drain 2020-11-20 20:32:17 +00:00
MetalWindowContext_ios.mm Replace 'typedef xxxxx INHERITED' with 'using INHERITED = xxxx;'. 2020-09-03 03:41:26 +00:00
RasterWindowContext_ios.mm Replace 'typedef xxxxx INHERITED' with 'using INHERITED = xxxx;'. 2020-09-03 03:41:26 +00:00
Window_ios.h Replace 'typedef xxxxx INHERITED' with 'using INHERITED = xxxx;'. 2020-09-03 03:41:26 +00:00
Window_ios.mm Spruce up iOS viewer and cut CPU drain 2020-11-20 20:32:17 +00:00
WindowContextFactory_ios.h Get Metal running on iOS viewer. 2019-09-03 14:07:39 +00:00