ece1d794b9
This will be implemented in Metal and SPIR-V in followup CLs. Change-Id: I397b4db40b15dd54cf1d8a17f414c3fe184b48d2 Bug: skia:10851 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/387638 Auto-Submit: John Stiles <johnstiles@google.com> Commit-Queue: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
13 lines
264 B
GLSL
13 lines
264 B
GLSL
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out vec4 sk_FragColor;
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bool shouldLoop_bh4(vec4 v) {
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return v.x < 0.5;
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}
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vec4 grow_h4h4(vec4 v) {
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return v + vec4(0.125);
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}
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void main() {
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for (sk_FragColor = vec4(0.0625);shouldLoop_bh4(sk_FragColor); sk_FragColor = grow_h4h4(sk_FragColor)) {
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}
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}
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