ece1d794b9
This will be implemented in Metal and SPIR-V in followup CLs. Change-Id: I397b4db40b15dd54cf1d8a17f414c3fe184b48d2 Bug: skia:10851 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/387638 Auto-Submit: John Stiles <johnstiles@google.com> Commit-Queue: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
35 lines
873 B
GLSL
35 lines
873 B
GLSL
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out vec4 sk_FragColor;
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uniform vec4 colorGreen;
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uniform vec4 colorRed;
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bool test_half_b() {
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mat2x3 m23 = mat2x3(23.0);
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mat2x4 m24 = mat2x4(24.0);
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mat3x2 m32 = mat3x2(32.0);
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mat3x4 m34 = mat3x4(34.0);
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mat4x2 m42 = mat4x2(42.0);
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mat4x3 m43 = mat4x3(44.0);
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mat2 m22 = m32 * m23;
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m22 *= m22;
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mat3 m33 = m43 * m34;
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m33 *= m33;
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mat4 m44 = m24 * m42;
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m44 *= m44;
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return true;
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}
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vec4 main() {
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mat2x3 _0_m23 = mat2x3(23.0);
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mat2x4 _1_m24 = mat2x4(24.0);
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mat3x2 _2_m32 = mat3x2(32.0);
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mat3x4 _3_m34 = mat3x4(34.0);
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mat4x2 _4_m42 = mat4x2(42.0);
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mat4x3 _5_m43 = mat4x3(44.0);
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mat2 _6_m22 = _2_m32 * _0_m23;
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_6_m22 *= _6_m22;
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mat3 _7_m33 = _5_m43 * _3_m34;
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_7_m33 *= _7_m33;
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mat4 _8_m44 = _1_m24 * _4_m42;
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_8_m44 *= _8_m44;
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return true && test_half_b() ? colorGreen : colorRed;
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}
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