0abddf7bb7
This builds the stages correctly wired from the get-go. With a little clever setup, we can also design around the previous error cases like having no stages or pipelines that call st->next() off the end. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2149443002 Review-Url: https://codereview.chromium.org/2149443002
102 lines
3.3 KiB
C++
102 lines
3.3 KiB
C++
/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "Test.h"
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#include "SkRasterPipeline.h"
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// load needs two variants, one to load 4 values...
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static void SK_VECTORCALL load(SkRasterPipeline::Stage* st, size_t x,
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Sk4f v0, Sk4f v1, Sk4f v2, Sk4f v3,
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Sk4f v4, Sk4f v5, Sk4f v6, Sk4f v7) {
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auto ptr = st->ctx<const float*>();
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v0 = Sk4f{ptr[x+0]};
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v1 = Sk4f{ptr[x+1]};
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v2 = Sk4f{ptr[x+2]};
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v3 = Sk4f{ptr[x+3]};
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st->next(x, v0,v1,v2,v3, v4,v5,v6,v7);
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}
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// ...and one to load a single value.
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static void SK_VECTORCALL load_tail(SkRasterPipeline::Stage* st, size_t x,
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Sk4f v0, Sk4f v1, Sk4f v2, Sk4f v3,
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Sk4f v4, Sk4f v5, Sk4f v6, Sk4f v7) {
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auto ptr = st->ctx<const float*>();
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v0 = Sk4f{ptr[x]};
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st->next(x, v0,v1,v2,v3, v4,v5,v6,v7);
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}
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// square doesn't really care how many of its inputs are active, nor does it need a context.
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static void SK_VECTORCALL square(SkRasterPipeline::Stage* st, size_t x,
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Sk4f v0, Sk4f v1, Sk4f v2, Sk4f v3,
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Sk4f v4, Sk4f v5, Sk4f v6, Sk4f v7) {
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v0 *= v0;
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v1 *= v1;
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v2 *= v2;
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v3 *= v3;
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st->next(x, v0,v1,v2,v3, v4,v5,v6,v7);
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}
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// Like load, store has a _tail variant. It ends the pipeline by returning.
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static void SK_VECTORCALL store(SkRasterPipeline::Stage* st, size_t x,
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Sk4f v0, Sk4f v1, Sk4f v2, Sk4f v3,
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Sk4f v4, Sk4f v5, Sk4f v6, Sk4f v7) {
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auto ptr = st->ctx<float*>();
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ptr[x+0] = v0[0];
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ptr[x+1] = v1[0];
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ptr[x+2] = v2[0];
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ptr[x+3] = v3[0];
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}
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static void SK_VECTORCALL store_tail(SkRasterPipeline::Stage* st, size_t x,
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Sk4f v0, Sk4f v1, Sk4f v2, Sk4f v3,
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Sk4f v4, Sk4f v5, Sk4f v6, Sk4f v7) {
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auto ptr = st->ctx<float*>();
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ptr[x+0] = v0[0];
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}
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DEF_TEST(SkRasterPipeline, r) {
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// We'll build up and run a simple pipeline that exercises the salient
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// mechanics of SkRasterPipeline:
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// - context pointers
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// - stages sensitive to the number of pixels
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// - stages insensitive to the number of pixels
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//
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// This pipeline loads up some values, squares them, then writes them back to memory.
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const float src_vals[] = { 1,2,3,4,5 };
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float dst_vals[] = { 0,0,0,0,0 };
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SkRasterPipeline p;
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p.append(load, load_tail, src_vals);
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p.append(square);
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p.append(store, store_tail, dst_vals);
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p.run(5);
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REPORTER_ASSERT(r, dst_vals[0] == 1);
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REPORTER_ASSERT(r, dst_vals[1] == 4);
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REPORTER_ASSERT(r, dst_vals[2] == 9);
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REPORTER_ASSERT(r, dst_vals[3] == 16);
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REPORTER_ASSERT(r, dst_vals[4] == 25);
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}
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DEF_TEST(SkRasterPipeline_empty, r) {
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// No asserts... just a test that this is safe to run.
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SkRasterPipeline p;
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p.run(20);
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}
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DEF_TEST(SkRasterPipeline_nonsense, r) {
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// No asserts... just a test that this is safe to run and terminates.
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// square() always calls st->next(); this makes sure we've always got something there to call.
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SkRasterPipeline p;
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p.append(square);
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p.run(20);
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}
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