804e091df9
This should stabilize the replay testing on the bots. Change-Id: I89e3e308000743da6e1a765751103cffabc7e4ba Reviewed-on: https://skia-review.googlesource.com/8902 Reviewed-by: Jim Van Verth <jvanverth@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
47 lines
1.7 KiB
C++
47 lines
1.7 KiB
C++
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/*
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* Copyright 2017 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkShadowUtils_DEFINED
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#define SkShadowUtils_DEFINED
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#include "SkColor.h"
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#include "SkScalar.h"
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#include "../private/SkShadowFlags.h"
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class SkCanvas;
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class SkPath;
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class SkResourceCache;
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class SkShadowUtils {
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public:
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/**
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* Draw an offset spot shadow and outlining ambient shadow for the given path using a disc
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* light.
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*
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* @param canvas The canvas on which to draw the shadows.
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* @param path The occluder used to generate the shadows.
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* @param occluderHeight The vertical offset of the occluder from the canvas. This is
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* indepdendent of the canvas's current matrix.
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* @param lightPos The 3D position of the light relative to the canvas plane. This is
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* independent of the canvas's current matrix.
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* @param lightRadius The radius of the disc light.
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* @param ambientAlpha The maximum alpha of the ambient shadow.
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* @param spotAlpha The maxium alpha of the spot shadow.
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* @param color The shadow color.
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* @param flags Options controlling opaque occluder optimizations and shadow appearance. See
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* SkShadowFlags.
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* @param cache Used for testing purposes. Clients should pass nullptr (default).
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*/
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static void DrawShadow(SkCanvas* canvas, const SkPath& path, SkScalar occluderHeight,
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const SkPoint3& lightPos, SkScalar lightRadius, SkScalar ambientAlpha,
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SkScalar spotAlpha, SkColor color,
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uint32_t flags = SkShadowFlags::kNone_ShadowFlag,
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SkResourceCache* cache = nullptr);
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};
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#endif
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