skia2/tests/sksl/blend
John Stiles ed289e777c Simplify _blend_set_color_saturation, removing an instruction.
This tightens up our intrinsics slightly; after inlining, it eliminates
one scratch variable. (We no longer need to copy `sda` into `hueColor`
as hueColor is now unchanged.)

Change-Id: Iece5ba2fe11cde54481704a1787114a2c2a66d9b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/336599
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2020-11-19 22:57:10 +00:00
..
golden Simplify _blend_set_color_saturation, removing an instruction. 2020-11-19 22:57:10 +00:00
BlendClear.sksl Add golden outputs for the Metal backend. 2020-09-25 17:46:43 +00:00
BlendColor.sksl Add golden outputs for the Metal backend. 2020-09-25 17:46:43 +00:00
BlendColorBurn.sksl Add golden outputs for the Metal backend. 2020-09-25 17:46:43 +00:00
BlendColorDodge.sksl Add golden outputs for the Metal backend. 2020-09-25 17:46:43 +00:00
BlendDarken.sksl Add golden outputs for the Metal backend. 2020-09-25 17:46:43 +00:00
BlendDifference.sksl Add golden outputs for the Metal backend. 2020-09-25 17:46:43 +00:00
BlendDst.sksl Add golden outputs for the Metal backend. 2020-09-25 17:46:43 +00:00
BlendDstAtop.sksl Add golden outputs for the Metal backend. 2020-09-25 17:46:43 +00:00
BlendDstIn.sksl Add golden outputs for the Metal backend. 2020-09-25 17:46:43 +00:00
BlendDstOut.sksl Add golden outputs for the Metal backend. 2020-09-25 17:46:43 +00:00
BlendDstOver.sksl Add golden outputs for the Metal backend. 2020-09-25 17:46:43 +00:00
BlendExclusion.sksl Add golden outputs for the Metal backend. 2020-09-25 17:46:43 +00:00
BlendHardLight.sksl Add golden outputs for the Metal backend. 2020-09-25 17:46:43 +00:00
BlendHue.sksl Add golden outputs for the Metal backend. 2020-09-25 17:46:43 +00:00
BlendLighten.sksl Add golden outputs for the Metal backend. 2020-09-25 17:46:43 +00:00
BlendLuminosity.sksl Add golden outputs for the Metal backend. 2020-09-25 17:46:43 +00:00
BlendModulate.sksl Add golden outputs for the Metal backend. 2020-09-25 17:46:43 +00:00
BlendMultiply.sksl Add golden outputs for the Metal backend. 2020-09-25 17:46:43 +00:00
BlendOverlay.sksl Rename BlendOverlap to BlendOverlay. 2020-10-02 22:26:15 +00:00
BlendPlus.sksl Add golden outputs for the Metal backend. 2020-09-25 17:46:43 +00:00
BlendSaturation.sksl Add golden outputs for the Metal backend. 2020-09-25 17:46:43 +00:00
BlendScreen.sksl Add golden outputs for the Metal backend. 2020-09-25 17:46:43 +00:00
BlendSoftLight.sksl Add golden outputs for the Metal backend. 2020-09-25 17:46:43 +00:00
BlendSrc.sksl Add golden outputs for the Metal backend. 2020-09-25 17:46:43 +00:00
BlendSrcAtop.sksl Add golden outputs for the Metal backend. 2020-09-25 17:46:43 +00:00
BlendSrcIn.sksl Add golden outputs for the Metal backend. 2020-09-25 17:46:43 +00:00
BlendSrcOut.sksl Add golden outputs for the Metal backend. 2020-09-25 17:46:43 +00:00
BlendSrcOver.sksl Add golden outputs for the Metal backend. 2020-09-25 17:46:43 +00:00
BlendXor.sksl Add golden outputs for the Metal backend. 2020-09-25 17:46:43 +00:00