fc894d4c0e
Change-Id: Ifa862a4e7e79e8faa15dd89401c02145e7279160 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/218185 Commit-Queue: Hal Canary <halcanary@google.com> Reviewed-by: Ben Wagner <bungeman@google.com>
142 lines
3.7 KiB
C++
142 lines
3.7 KiB
C++
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/*
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* Copyright 2006 The Android Open Source Project
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkDeque_DEFINED
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#define SkDeque_DEFINED
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#include "include/core/SkTypes.h"
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/*
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* The deque class works by blindly creating memory space of a specified element
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* size. It manages the memory as a doubly linked list of blocks each of which
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* can contain multiple elements. Pushes and pops add/remove blocks from the
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* beginning/end of the list as necessary while each block tracks the used
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* portion of its memory.
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* One behavior to be aware of is that the pops do not immediately remove an
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* empty block from the beginning/end of the list (Presumably so push/pop pairs
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* on the block boundaries don't cause thrashing). This can result in the first/
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* last element not residing in the first/last block.
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*/
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class SK_API SkDeque {
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public:
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/**
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* elemSize specifies the size of each individual element in the deque
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* allocCount specifies how many elements are to be allocated as a block
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*/
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explicit SkDeque(size_t elemSize, int allocCount = 1);
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SkDeque(size_t elemSize, void* storage, size_t storageSize, int allocCount = 1);
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~SkDeque();
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bool empty() const { return 0 == fCount; }
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int count() const { return fCount; }
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size_t elemSize() const { return fElemSize; }
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const void* front() const { return fFront; }
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const void* back() const { return fBack; }
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void* front() {
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return (void*)((const SkDeque*)this)->front();
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}
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void* back() {
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return (void*)((const SkDeque*)this)->back();
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}
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/**
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* push_front and push_back return a pointer to the memory space
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* for the new element
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*/
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void* push_front();
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void* push_back();
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void pop_front();
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void pop_back();
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private:
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struct Block;
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public:
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class Iter {
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public:
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enum IterStart {
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kFront_IterStart,
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kBack_IterStart,
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};
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/**
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* Creates an uninitialized iterator. Must be reset()
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*/
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Iter();
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Iter(const SkDeque& d, IterStart startLoc);
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void* next();
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void* prev();
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void reset(const SkDeque& d, IterStart startLoc);
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private:
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SkDeque::Block* fCurBlock;
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char* fPos;
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size_t fElemSize;
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};
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// Inherit privately from Iter to prevent access to reverse iteration
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class F2BIter : private Iter {
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public:
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F2BIter() {}
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/**
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* Wrap Iter's 2 parameter ctor to force initialization to the
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* beginning of the deque
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*/
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F2BIter(const SkDeque& d) : INHERITED(d, kFront_IterStart) {}
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using Iter::next;
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/**
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* Wrap Iter::reset to force initialization to the beginning of the
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* deque
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*/
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void reset(const SkDeque& d) {
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this->INHERITED::reset(d, kFront_IterStart);
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}
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private:
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typedef Iter INHERITED;
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};
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private:
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// allow unit test to call numBlocksAllocated
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friend class DequeUnitTestHelper;
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void* fFront;
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void* fBack;
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Block* fFrontBlock;
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Block* fBackBlock;
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size_t fElemSize;
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void* fInitialStorage;
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int fCount; // number of elements in the deque
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int fAllocCount; // number of elements to allocate per block
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Block* allocateBlock(int allocCount);
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void freeBlock(Block* block);
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/**
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* This returns the number of chunk blocks allocated by the deque. It
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* can be used to gauge the effectiveness of the selected allocCount.
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*/
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int numBlocksAllocated() const;
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SkDeque(const SkDeque&) = delete;
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SkDeque& operator=(const SkDeque&) = delete;
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};
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#endif
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