skia2/include/core/SkFontLCDConfig.h
Mike Klein c0bd9f9fe5 rewrite includes to not need so much -Ifoo
Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-04-24 16:27:11 +00:00

59 lines
1.8 KiB
C++

/*
* Copyright 2013 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkFontLCDConfig_DEFINED
#define SkFontLCDConfig_DEFINED
#include "include/core/SkTypes.h"
class SK_API SkFontLCDConfig {
public:
/** LCDs either have their color elements arranged horizontally or
vertically. When rendering subpixel glyphs we need to know which way
round they are.
Note, if you change this after startup, you'll need to flush the glyph
cache because it'll have the wrong type of masks cached.
@deprecated use SkPixelGeometry instead.
*/
enum LCDOrientation {
kHorizontal_LCDOrientation = 0, //!< this is the default
kVertical_LCDOrientation = 1,
};
/** @deprecated set on Device creation. */
static void SetSubpixelOrientation(LCDOrientation orientation);
/** @deprecated get from Device. */
static LCDOrientation GetSubpixelOrientation();
/** LCD color elements can vary in order. For subpixel text we need to know
the order which the LCDs uses so that the color fringes are in the
correct place.
Note, if you change this after startup, you'll need to flush the glyph
cache because it'll have the wrong type of masks cached.
kNONE_LCDOrder means that the subpixel elements are not spatially
separated in any usable fashion.
@deprecated use SkPixelGeometry instead.
*/
enum LCDOrder {
kRGB_LCDOrder = 0, //!< this is the default
kBGR_LCDOrder = 1,
kNONE_LCDOrder = 2,
};
/** @deprecated set on Device creation. */
static void SetSubpixelOrder(LCDOrder order);
/** @deprecated get from Device. */
static LCDOrder GetSubpixelOrder();
};
#endif