c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
59 lines
1.8 KiB
C++
59 lines
1.8 KiB
C++
/*
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* Copyright 2013 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkFontLCDConfig_DEFINED
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#define SkFontLCDConfig_DEFINED
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#include "include/core/SkTypes.h"
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class SK_API SkFontLCDConfig {
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public:
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/** LCDs either have their color elements arranged horizontally or
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vertically. When rendering subpixel glyphs we need to know which way
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round they are.
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Note, if you change this after startup, you'll need to flush the glyph
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cache because it'll have the wrong type of masks cached.
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@deprecated use SkPixelGeometry instead.
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*/
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enum LCDOrientation {
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kHorizontal_LCDOrientation = 0, //!< this is the default
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kVertical_LCDOrientation = 1,
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};
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/** @deprecated set on Device creation. */
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static void SetSubpixelOrientation(LCDOrientation orientation);
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/** @deprecated get from Device. */
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static LCDOrientation GetSubpixelOrientation();
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/** LCD color elements can vary in order. For subpixel text we need to know
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the order which the LCDs uses so that the color fringes are in the
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correct place.
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Note, if you change this after startup, you'll need to flush the glyph
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cache because it'll have the wrong type of masks cached.
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kNONE_LCDOrder means that the subpixel elements are not spatially
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separated in any usable fashion.
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@deprecated use SkPixelGeometry instead.
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*/
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enum LCDOrder {
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kRGB_LCDOrder = 0, //!< this is the default
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kBGR_LCDOrder = 1,
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kNONE_LCDOrder = 2,
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};
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/** @deprecated set on Device creation. */
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static void SetSubpixelOrder(LCDOrder order);
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/** @deprecated get from Device. */
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static LCDOrder GetSubpixelOrder();
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};
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#endif
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