skia2/tools/DDLPromiseImageHelper.h
Brian Salomon ed63444587 Add idea of DataType to SkYUVAPixmapInfo.
DataType describes the data type of YUVA channels
independent of how they are grouped into planes.

Adds mapping functions between SkColorType/channel count
and DataType.

SkYUVAPixmapInfo can be constructed from DataType and will
choose appropriate SkColorTypes for each plane.

Valid SkYUVAPixmapInfos now have the same DataType for each
plane (could relax this in the future, esp for alpha plane).

SkYUVAPixmapInfo::SupportedDataTypes specifies the supported
combinations of SkYUVAInfo::PlanarConfig and
kYUVAPixmapInfo::DataType supported by a GrContext (based on
supported texture formats).

SkImageGenerator/SkCodec YUVA query API now takes a
SupportedDataTypes.

Change-Id: I8791234638e6ba3396d1e7960b7bc210edc6dd57
Bug: skia:10632
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/314276
Reviewed-by: Leon Scroggins <scroggo@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2020-09-02 13:21:45 +00:00

279 lines
11 KiB
C++

/*
* Copyright 2018 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef PromiseImageHelper_DEFINED
#define PromiseImageHelper_DEFINED
#include "include/core/SkBitmap.h"
#include "include/core/SkDeferredDisplayListRecorder.h"
#include "include/core/SkPromiseImageTexture.h"
#include "include/core/SkYUVAIndex.h"
#include "include/core/SkYUVAPixmaps.h"
#include "include/core/SkYUVASizeInfo.h"
#include "include/gpu/GrBackendSurface.h"
#include "include/private/SkTArray.h"
#include "src/core/SkCachedData.h"
#include "src/core/SkTLazy.h"
class GrContext;
class SkImage;
class SkMipmap;
class SkPicture;
class SkTaskGroup;
struct SkYUVAIndex;
// This class acts as a proxy for a GrBackendTexture that backs an image.
// Whenever a promise image is created for the image, the promise image receives a ref to
// potentially several of these objects. Once all the promise images receive their done
// callbacks this object is deleted - removing the GrBackendTexture from VRAM.
// Note that while the DDLs are being created in the threads, the PromiseImageHelper holds
// a ref on all the PromiseImageCallbackContexts. However, once all the threads are done
// it drops all of its refs (via "reset").
class PromiseImageCallbackContext : public SkRefCnt {
public:
PromiseImageCallbackContext(GrDirectContext* direct, GrBackendFormat backendFormat)
: fContext(direct)
, fBackendFormat(backendFormat) {}
~PromiseImageCallbackContext() override;
const GrBackendFormat& backendFormat() const { return fBackendFormat; }
void setBackendTexture(const GrBackendTexture& backendTexture);
void destroyBackendTexture();
sk_sp<SkPromiseImageTexture> fulfill() {
SkASSERT(fUnreleasedFulfills >= 0);
++fUnreleasedFulfills;
++fTotalFulfills;
return fPromiseImageTexture;
}
void release() {
SkASSERT(fUnreleasedFulfills > 0);
--fUnreleasedFulfills;
++fTotalReleases;
}
void done() {
++fDoneCnt;
SkASSERT(fDoneCnt <= fNumImages);
}
void wasAddedToImage() { fNumImages++; }
const SkPromiseImageTexture* promiseImageTexture() const {
return fPromiseImageTexture.get();
}
static sk_sp<SkPromiseImageTexture> PromiseImageFulfillProc(void* textureContext) {
auto callbackContext = static_cast<PromiseImageCallbackContext*>(textureContext);
return callbackContext->fulfill();
}
static void PromiseImageReleaseProc(void* textureContext) {
auto callbackContext = static_cast<PromiseImageCallbackContext*>(textureContext);
callbackContext->release();
}
static void PromiseImageDoneProc(void* textureContext) {
auto callbackContext = static_cast<PromiseImageCallbackContext*>(textureContext);
callbackContext->done();
callbackContext->unref();
}
private:
GrDirectContext* fContext;
GrBackendFormat fBackendFormat;
sk_sp<SkPromiseImageTexture> fPromiseImageTexture;
int fNumImages = 0;
int fTotalFulfills = 0;
int fTotalReleases = 0;
int fUnreleasedFulfills = 0;
int fDoneCnt = 0;
typedef SkRefCnt INHERITED;
};
// This class consolidates tracking & extraction of the original image data from an skp,
// the upload of said data to the GPU and the fulfillment of promise images.
//
// The way this works is:
// the original skp is converted to SkData and all its image info is extracted into this
// class and only indices into this class are left in the SkData (via deflateSKP)
//
// Prior to replaying in threads, all the images stored in this class are uploaded to the
// gpu and PromiseImageCallbackContexts are created for them (via uploadAllToGPU)
//
// Each thread reinflates the SkData into an SkPicture replacing all the indices w/
// promise images (all using the same GrBackendTexture and getting a ref to the
// appropriate PromiseImageCallbackContext) (via reinflateSKP).
//
// This class is then reset - dropping all of its refs on the PromiseImageCallbackContexts
//
// Each done callback unrefs its PromiseImageCallbackContext so, once all the promise images
// are done, the PromiseImageCallbackContext is freed and its GrBackendTexture removed
// from VRAM
//
// Note: if DDLs are going to be replayed multiple times, the reset call can be delayed until
// all the replaying is complete. This will pin the GrBackendTextures in VRAM.
class DDLPromiseImageHelper {
public:
DDLPromiseImageHelper(const SkYUVAPixmapInfo::SupportedDataTypes& supportedYUVADataTypes)
: fSupportedYUVADataTypes(supportedYUVADataTypes) {}
~DDLPromiseImageHelper() = default;
// Convert the SkPicture into SkData replacing all the SkImages with an index.
sk_sp<SkData> deflateSKP(const SkPicture* inputPicture);
void createCallbackContexts(GrDirectContext*);
void uploadAllToGPU(SkTaskGroup*, GrDirectContext*);
void deleteAllFromGPU(SkTaskGroup*, GrDirectContext*);
// reinflate a deflated SKP, replacing all the indices with promise images.
sk_sp<SkPicture> reinflateSKP(SkDeferredDisplayListRecorder*,
SkData* compressedPicture,
SkTArray<sk_sp<SkImage>>* promiseImages) const;
// Remove this class' refs on the PromiseImageCallbackContexts
void reset() { fImageInfo.reset(); }
private:
// This is the information extracted into this class from the parsing of the skp file.
// Once it has all been uploaded to the GPU and distributed to the promise images, it
// is all dropped via "reset".
class PromiseImageInfo {
public:
PromiseImageInfo(int index, uint32_t originalUniqueID, const SkImageInfo& ii);
PromiseImageInfo(PromiseImageInfo&& other);
~PromiseImageInfo();
int index() const { return fIndex; }
uint32_t originalUniqueID() const { return fOriginalUniqueID; }
bool isYUV() const { return fYUVAPixmaps.isValid(); }
int overallWidth() const { return fImageInfo.width(); }
int overallHeight() const { return fImageInfo.height(); }
SkColorType overallColorType() const { return fImageInfo.colorType(); }
SkAlphaType overallAlphaType() const { return fImageInfo.alphaType(); }
sk_sp<SkColorSpace> refOverallColorSpace() const { return fImageInfo.refColorSpace(); }
int numYUVAPlanes() const {
SkASSERT(this->isYUV());
return fYUVAPixmaps.yuvaInfo().numPlanes();
}
SkYUVColorSpace yuvColorSpace() const {
SkASSERT(this->isYUV());
return fYUVAPixmaps.yuvaInfo().yuvColorSpace();
}
const SkYUVAIndex* yuvaIndices() const {
SkASSERT(this->isYUV());
SkASSERT(fYUVAIndices[SkYUVAIndex::kY_Index].fIndex >= 0);
return fYUVAIndices;
}
const SkPixmap& yuvPixmap(int index) const {
SkASSERT(this->isYUV());
return fYUVAPixmaps.planes()[index];
}
const SkBitmap& baseLevel() const {
SkASSERT(!this->isYUV());
return fBaseLevel;
}
// This returns an array of all the available mipLevels - suitable for passing into
// createBackendTexture.
std::unique_ptr<SkPixmap[]> normalMipLevels() const;
int numMipLevels() const;
void setCallbackContext(int index, sk_sp<PromiseImageCallbackContext> callbackContext) {
SkASSERT(index >= 0 && index < (this->isYUV() ? SkYUVASizeInfo::kMaxCount : 1));
fCallbackContexts[index] = callbackContext;
}
PromiseImageCallbackContext* callbackContext(int index) const {
SkASSERT(index >= 0 && index < (this->isYUV() ? SkYUVASizeInfo::kMaxCount : 1));
return fCallbackContexts[index].get();
}
sk_sp<PromiseImageCallbackContext> refCallbackContext(int index) const {
SkASSERT(index >= 0 && index < (this->isYUV() ? SkYUVASizeInfo::kMaxCount : 1));
return fCallbackContexts[index];
}
GrMipmapped mipMapped(int index) const {
if (this->isYUV()) {
return GrMipmapped::kNo;
}
return fMipLevels ? GrMipmapped::kYes : GrMipmapped::kNo;
}
const GrBackendFormat& backendFormat(int index) const {
SkASSERT(index >= 0 && index < (this->isYUV() ? SkYUVASizeInfo::kMaxCount : 1));
return fCallbackContexts[index]->backendFormat();
}
const SkPromiseImageTexture* promiseTexture(int index) const {
SkASSERT(index >= 0 && index < (this->isYUV() ? SkYUVASizeInfo::kMaxCount : 1));
return fCallbackContexts[index]->promiseImageTexture();
}
void setMipLevels(const SkBitmap& baseLevel, std::unique_ptr<SkMipmap> mipLevels);
/** Takes ownership of the plane data. */
void setYUVPlanes(SkYUVAPixmaps yuvaPixmaps) { fYUVAPixmaps = std::move(yuvaPixmaps); }
/** Call after setYUVPlanes() and callback contexts have been installed. */
void initYUVAIndices();
private:
const int fIndex; // index in the 'fImageInfo' array
const uint32_t fOriginalUniqueID; // original ID for deduping
const SkImageInfo fImageInfo; // info for the overarching image
// CPU-side cache of a normal SkImage's mipmap levels
SkBitmap fBaseLevel;
std::unique_ptr<SkMipmap> fMipLevels;
// CPU-side cache of a YUV SkImage's contents
SkYUVAPixmaps fYUVAPixmaps;
SkYUVAIndex fYUVAIndices[SkYUVAIndex::kIndexCount] = {};
// Up to SkYUVASizeInfo::kMaxCount for a YUVA image. Only one for a normal image.
sk_sp<PromiseImageCallbackContext> fCallbackContexts[SkYUVASizeInfo::kMaxCount];
};
// This stack-based context allows each thread to re-inflate the image indices into
// promise images while still using the same GrBackendTexture.
struct PerRecorderContext {
SkDeferredDisplayListRecorder* fRecorder;
const DDLPromiseImageHelper* fHelper;
SkTArray<sk_sp<SkImage>>* fPromiseImages;
};
static void CreateBETexturesForPromiseImage(GrDirectContext*, PromiseImageInfo*);
static void DeleteBETexturesForPromiseImage(GrDirectContext*, PromiseImageInfo*);
static sk_sp<SkImage> CreatePromiseImages(const void* rawData, size_t length, void* ctxIn);
bool isValidID(int id) const { return id >= 0 && id < fImageInfo.count(); }
const PromiseImageInfo& getInfo(int id) const { return fImageInfo[id]; }
void uploadImage(GrDirectContext*, PromiseImageInfo*);
// returns -1 if not found
int findImage(SkImage* image) const;
// returns -1 on failure
int addImage(SkImage* image);
// returns -1 on failure
int findOrDefineImage(SkImage* image);
SkYUVAPixmapInfo::SupportedDataTypes fSupportedYUVADataTypes;
SkTArray<PromiseImageInfo> fImageInfo;
};
#endif