fd731ce804
Today we measure SkPicture playback speed, but not the time it takes to record the SkPicture. This fixes that by reading SKPs from disk and re-recording them. On the console, recording shows up first as the nonrendering skp benches, followed later by the usual playback benches: maxrss loops min median mean max stddev samples config bench 51M 2 165µs 168µs 169µs 178µs 3% ▆▄▃█▂▄▁▂▁▁ nonrendering tabl_slashdot.skp 57M 1 9.72ms 9.77ms 9.79ms 9.97ms 1% █▂▂▅▃▂▁▄▂▁ nonrendering desk_pokemonwiki.skp 57M 32 2.92µs 2.96µs 3.03µs 3.46µs 6% ▅▁▁▁▁▁▁█▂▁ nonrendering desk_yahoosports.skp ... 147M 1 3.86ms 3.87ms 3.97ms 4.81ms 7% █▁▁▁▁▁▁▁▁▁ 8888 tabl_slashdot.skp_1 147M 1 4.54ms 4.56ms 4.55ms 4.56ms 0% █▅▇▅█▅▂▁▅▁ 565 tabl_slashdot.skp_1 147M 2 3.08ms 3.24ms 4.17ms 8.18ms 50% █▁▁█▁▁▁▁▁▁ gpu tabl_slashdot.skp_1 147M 1 1.61ms 1.62ms 1.69ms 2.33ms 13% █▁▁▁▁▁▁▁▁▁ 8888 desk_pokemonwiki.skp_1 147M 1 1.44ms 1.44ms 1.45ms 1.47ms 1% ▅▂█▂▂▅▁▁▂▁ 565 desk_pokemonwiki.skp_1 ... On skiaperf.com, they'll also be separated out from playback benches by bench_type. BUG=skia: R=reed@google.com, mtklein@google.com, jcgregorio@google.com Author: mtklein@chromium.org Review URL: https://codereview.chromium.org/559153002
33 lines
756 B
C++
33 lines
756 B
C++
/*
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* Copyright 2014 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef RecordingBench_DEFINED
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#define RecordingBench_DEFINED
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#include "Benchmark.h"
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#include "SkPicture.h"
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class RecordingBench : public Benchmark {
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public:
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RecordingBench(const char* name, const SkPicture*, bool useBBH);
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protected:
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virtual const char* onGetName() SK_OVERRIDE;
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virtual bool isSuitableFor(Backend) SK_OVERRIDE;
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virtual void onDraw(const int loops, SkCanvas*) SK_OVERRIDE;
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virtual SkIPoint onGetSize() SK_OVERRIDE;
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private:
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SkAutoTUnref<const SkPicture> fSrc;
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SkString fName;
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bool fUseBBH;
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typedef Benchmark INHERITED;
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};
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#endif//RecordingBench_DEFINED
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