skia2/include
Greg Daniel edbb7d8860 Check-in vulkan.h into third_party and use that instead of local sdk vulkan.h
This change is needed since once we start getting support for varrying of extensions
and newer version support in general, we need a common vulkan header to compile off of.
Otherwise we will run into problems if clients have older headers that don't include
functions/symbols we are trying to use.

Additionally it has the benefit of not needing to add if SK_VULKAN around code in
include which wants to use vulkan symbols.

Bug: skia:
Change-Id: I674a253308596dc75bd23574984ae933923679f9
Reviewed-on: https://skia-review.googlesource.com/13651
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
2017-04-18 19:35:22 +00:00
..
android Let region decoders query the type and color space 2017-04-14 13:59:35 +00:00
c C API: document sk_matrix_t 2017-03-21 18:04:34 +00:00
codec Switch SkCodec to int for counts and indices 2017-04-17 17:38:35 +00:00
config Revert "Revert "SkUserConfig.h: remove out-of-date comment on SK_SFNTLY_SUBSETTER"" 2017-01-27 14:40:01 +00:00
core SkColorSpaceXformer: Handle compose color filters 2017-04-17 23:48:17 +00:00
effects SkPictureImageFilter::onMakeColorSpace() 2017-04-15 12:15:36 +00:00
gpu Check-in vulkan.h into third_party and use that instead of local sdk vulkan.h 2017-04-18 19:35:22 +00:00
pathops use reversePathTo in place of addPathReverse 2016-11-07 05:09:28 -08:00
ports Add SkTypeface::getVariationDesignPosition. 2017-02-24 16:59:05 +00:00
private Revert "Split up opLists" 2017-04-18 17:10:22 +00:00
svg no need for SK_SUPPORT_LEGACY_CANVAS_IS_REFCNT anymore 2016-12-07 22:28:04 +00:00
utils Add perspective shadows 2017-04-11 20:26:46 +00:00
views Mark overridden destructors with 'override' and remove 'virtual' 2017-03-22 16:06:18 +00:00