edcd431f42
In the future, the SDC won't be return by SkCanvas/SkDevices and gms/tests that rely on it won't be run. These GMs don't actually require the SDC. There is also some opportunistic renaming going on. TBR=michaelludwig@google.com Change-Id: I15cbaf69269892fbbf229c0263b567425049c3f0 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/415167 Reviewed-by: Robert Phillips <robertphillips@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com>
260 lines
10 KiB
C++
260 lines
10 KiB
C++
/*
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* Copyright 2011 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef skiagm_DEFINED
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#define skiagm_DEFINED
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#include "gm/verifiers/gmverifier.h"
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#include "include/core/SkColor.h"
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#include "include/core/SkScalar.h"
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#include "include/core/SkSize.h"
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#include "include/core/SkString.h"
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#include "include/core/SkTypes.h"
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#include "include/private/SkMacros.h"
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#include "tools/Registry.h"
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#include <memory>
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class GrDirectContext;
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class GrRecordingContext;
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class GrSurfaceDrawContext;
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class SkCanvas;
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class SkMetaData;
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struct GrContextOptions;
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#define DEF_GM(CODE) \
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static skiagm::GMRegistry SK_MACRO_APPEND_COUNTER(REG_)( \
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[]() { return std::unique_ptr<skiagm::GM>([]() { CODE; }()); });
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// A Simple GM is a rendering test that does not store state between rendering calls or make use of
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// the onOnceBeforeDraw() virtual; it consists of:
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// * A name.
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// * Prefered width and height.
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// * Optionally, a background color (default is white).
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// * A standalone function pointer that implements its onDraw method.
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#define DEF_SIMPLE_GM(NAME, CANVAS, W, H) \
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DEF_SIMPLE_GM_BG_NAME(NAME, CANVAS, W, H, SK_ColorWHITE, SkString(#NAME))
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#define DEF_SIMPLE_GM_BG(NAME, CANVAS, W, H, BGCOLOR) \
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DEF_SIMPLE_GM_BG_NAME(NAME, CANVAS, W, H, BGCOLOR, SkString(#NAME))
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#define DEF_SIMPLE_GM_BG_NAME(NAME, CANVAS, W, H, BGCOLOR, NAME_STR) \
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static void SK_MACRO_CONCAT(NAME,_GM_inner)(SkCanvas*); \
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DEF_SIMPLE_GM_BG_NAME_CAN_FAIL(NAME, CANVAS,, W, H, BGCOLOR, NAME_STR) { \
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SK_MACRO_CONCAT(NAME,_GM_inner)(CANVAS); \
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return skiagm::DrawResult::kOk; \
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} \
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void SK_MACRO_CONCAT(NAME,_GM_inner)(SkCanvas* CANVAS)
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#define DEF_SIMPLE_GM_CAN_FAIL(NAME, CANVAS, ERR_MSG, W, H) \
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DEF_SIMPLE_GM_BG_NAME_CAN_FAIL(NAME, CANVAS, ERR_MSG, W, H, SK_ColorWHITE, SkString(#NAME))
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#define DEF_SIMPLE_GM_BG_CAN_FAIL(NAME, CANVAS, ERR_MSG, W, H, BGCOLOR) \
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DEF_SIMPLE_GM_BG_NAME_CAN_FAIL(NAME, CANVAS, ERR_MSG, W, H, BGCOLOR, SkString(#NAME))
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#define DEF_SIMPLE_GM_BG_NAME_CAN_FAIL(NAME, CANVAS, ERR_MSG, W, H, BGCOLOR, NAME_STR) \
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static skiagm::DrawResult SK_MACRO_CONCAT(NAME,_GM)(SkCanvas*, SkString*); \
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DEF_GM(return new skiagm::SimpleGM(BGCOLOR, NAME_STR, {W,H}, SK_MACRO_CONCAT(NAME,_GM));) \
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skiagm::DrawResult SK_MACRO_CONCAT(NAME,_GM)(SkCanvas* CANVAS, SkString* ERR_MSG)
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// A Simple GpuGM makes direct GPU calls. Its onDraw hook that includes GPU objects as params, and
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// is only invoked on GPU configs. Non-GPU configs automatically draw a GPU-only message and abort.
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#define DEF_SIMPLE_GPU_GM(NAME, GR_CONTEXT, RENDER_TARGET_CONTEXT, CANVAS, W, H) \
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DEF_SIMPLE_GPU_GM_BG(NAME, GR_CONTEXT, RENDER_TARGET_CONTEXT, CANVAS, W, H, SK_ColorWHITE)
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#define DEF_SIMPLE_GPU_GM_BG(NAME, GR_CONTEXT, RENDER_TARGET_CONTEXT, CANVAS, W, H, BGCOLOR) \
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static void SK_MACRO_CONCAT(NAME,_GM_inner)(GrRecordingContext*, GrSurfaceDrawContext*, \
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SkCanvas*); \
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DEF_SIMPLE_GPU_GM_BG_CAN_FAIL(NAME, GR_CONTEXT, RENDER_TARGET_CONTEXT, CANVAS,, W, H, \
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BGCOLOR) { \
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SK_MACRO_CONCAT(NAME,_GM_inner)(GR_CONTEXT, RENDER_TARGET_CONTEXT, CANVAS); \
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return skiagm::DrawResult::kOk; \
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} \
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void SK_MACRO_CONCAT(NAME,_GM_inner)( \
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GrRecordingContext* GR_CONTEXT, GrSurfaceDrawContext* RENDER_TARGET_CONTEXT, \
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SkCanvas* CANVAS)
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#define DEF_SIMPLE_GPU_GM_CAN_FAIL(NAME, GR_CONTEXT, RENDER_TARGET_CONTEXT, CANVAS, ERR_MSG, W, H) \
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DEF_SIMPLE_GPU_GM_BG_CAN_FAIL(NAME, GR_CONTEXT, RENDER_TARGET_CONTEXT, CANVAS, \
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ERR_MSG, W, H, SK_ColorWHITE)
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#define DEF_SIMPLE_GPU_GM_BG_CAN_FAIL(NAME, GR_CONTEXT, RENDER_TARGET_CONTEXT, CANVAS, ERR_MSG, W, \
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H, BGCOLOR) \
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static skiagm::DrawResult SK_MACRO_CONCAT(NAME,_GM)( \
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GrRecordingContext*, GrSurfaceDrawContext*, SkCanvas*, SkString*); \
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DEF_GM(return new skiagm::SimpleGpuGM(BGCOLOR, SkString(#NAME), {W,H}, \
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SK_MACRO_CONCAT(NAME,_GM));) \
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skiagm::DrawResult SK_MACRO_CONCAT(NAME,_GM)( \
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GrRecordingContext* GR_CONTEXT, GrSurfaceDrawContext* RENDER_TARGET_CONTEXT, \
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SkCanvas* CANVAS, SkString* ERR_MSG)
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namespace skiagm {
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enum class DrawResult {
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kOk, // Test drew successfully.
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kFail, // Test failed to draw.
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kSkip // Test is not applicable in this context and should be skipped.
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};
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class GM {
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public:
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using DrawResult = skiagm::DrawResult;
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GM(SkColor backgroundColor = SK_ColorWHITE);
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virtual ~GM();
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enum Mode {
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kGM_Mode,
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kSample_Mode,
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kBench_Mode,
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};
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void setMode(Mode mode) { fMode = mode; }
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Mode getMode() const { return fMode; }
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static constexpr char kErrorMsg_DrawSkippedGpuOnly[] = "This test is for GPU configs only.";
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DrawResult gpuSetup(GrDirectContext* context, SkCanvas* canvas) {
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SkString errorMsg;
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return this->gpuSetup(context, canvas, &errorMsg);
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}
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DrawResult gpuSetup(GrDirectContext*, SkCanvas*, SkString* errorMsg);
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void gpuTeardown();
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void onceBeforeDraw() {
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if (!fHaveCalledOnceBeforeDraw) {
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fHaveCalledOnceBeforeDraw = true;
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this->onOnceBeforeDraw();
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}
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}
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DrawResult draw(SkCanvas* canvas) {
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SkString errorMsg;
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return this->draw(canvas, &errorMsg);
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}
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DrawResult draw(SkCanvas*, SkString* errorMsg);
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void drawBackground(SkCanvas*);
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DrawResult drawContent(SkCanvas* canvas) {
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SkString errorMsg;
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return this->drawContent(canvas, &errorMsg);
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}
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DrawResult drawContent(SkCanvas*, SkString* errorMsg);
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SkISize getISize() { return this->onISize(); }
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const char* getName();
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virtual bool runAsBench() const;
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SkScalar width() {
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return SkIntToScalar(this->getISize().width());
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}
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SkScalar height() {
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return SkIntToScalar(this->getISize().height());
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}
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SkColor getBGColor() const { return fBGColor; }
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void setBGColor(SkColor);
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// helper: fill a rect in the specified color based on the GM's getISize bounds.
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void drawSizeBounds(SkCanvas*, SkColor);
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bool animate(double /*nanos*/);
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virtual bool onChar(SkUnichar);
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bool getControls(SkMetaData* controls) { return this->onGetControls(controls); }
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void setControls(const SkMetaData& controls) { this->onSetControls(controls); }
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virtual void modifyGrContextOptions(GrContextOptions*);
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virtual std::unique_ptr<verifiers::VerifierList> getVerifiers() const;
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protected:
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// onGpuSetup is called once before any other processing with a direct context.
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virtual DrawResult onGpuSetup(GrDirectContext*, SkString*) { return DrawResult::kOk; }
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virtual void onGpuTeardown() {}
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virtual void onOnceBeforeDraw();
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virtual DrawResult onDraw(SkCanvas*, SkString* errorMsg);
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virtual void onDraw(SkCanvas*);
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virtual SkISize onISize() = 0;
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virtual SkString onShortName() = 0;
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virtual bool onAnimate(double /*nanos*/);
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virtual bool onGetControls(SkMetaData*);
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virtual void onSetControls(const SkMetaData&);
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private:
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Mode fMode;
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SkString fShortName;
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SkColor fBGColor;
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bool fHaveCalledOnceBeforeDraw = false;
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bool fGpuSetup = false;
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DrawResult fGpuSetupResult = DrawResult::kOk;
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};
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using GMFactory = std::unique_ptr<skiagm::GM> (*)();
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using GMRegistry = sk_tools::Registry<GMFactory>;
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// A GpuGM replaces the onDraw method with one that also accepts GPU objects alongside the
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// SkCanvas. Its onDraw is only invoked on GPU configs; on non-GPU configs it will automatically
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// draw a GPU-only message and abort.
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class GpuGM : public GM {
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public:
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GpuGM(SkColor backgroundColor = SK_ColorWHITE) : GM(backgroundColor) {}
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// TODO(tdenniston): Currently GpuGMs don't have verifiers (because they do not render on
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// CPU), but we may want to be able to verify the output images standalone, without
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// requiring a gold image for comparison.
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std::unique_ptr<verifiers::VerifierList> getVerifiers() const override { return nullptr; }
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private:
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using GM::onDraw;
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DrawResult onDraw(SkCanvas*, SkString* errorMsg) final;
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virtual DrawResult onDraw(GrRecordingContext*, GrSurfaceDrawContext*, SkCanvas*,
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SkString* errorMsg);
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virtual void onDraw(GrRecordingContext*, GrSurfaceDrawContext*, SkCanvas*);
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};
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// SimpleGM is intended for basic GMs that can define their entire implementation inside a
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// single "draw" function pointer.
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class SimpleGM : public GM {
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public:
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using DrawProc = DrawResult(*)(SkCanvas*, SkString*);
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SimpleGM(SkColor bgColor, const SkString& name, const SkISize& size, DrawProc drawProc)
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: GM(bgColor), fName(name), fSize(size), fDrawProc(drawProc) {}
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private:
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SkISize onISize() override;
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SkString onShortName() override;
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DrawResult onDraw(SkCanvas* canvas, SkString* errorMsg) override;
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const SkString fName;
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const SkISize fSize;
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const DrawProc fDrawProc;
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};
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class SimpleGpuGM : public GpuGM {
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public:
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using DrawProc = DrawResult (*)(GrRecordingContext*, GrSurfaceDrawContext*,
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SkCanvas*, SkString* errorMsg);
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SimpleGpuGM(SkColor bgColor, const SkString& name, const SkISize& size, DrawProc drawProc)
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: GpuGM(bgColor), fName(name), fSize(size), fDrawProc(drawProc) {}
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private:
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SkISize onISize() override;
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SkString onShortName() override;
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DrawResult onDraw(GrRecordingContext*, GrSurfaceDrawContext*, SkCanvas*,
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SkString* errorMsg) override;
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const SkString fName;
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const SkISize fSize;
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const DrawProc fDrawProc;
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};
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} // namespace skiagm
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void MarkGMGood(SkCanvas*, SkScalar x, SkScalar y);
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void MarkGMBad (SkCanvas*, SkScalar x, SkScalar y);
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#endif
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