ee3216d8f8
- misc fixes to utilities - hit-testing for 3D scenes (simple version) Had to manually inform the shader of the local-to-world matrix. Should try making that automatic in the future. Note: due to bug in interpreter, point-light sample can't run in raster (yet). Change-Id: I7a30b7676ea6cd7eb264373dd2507133c901d85e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/264999 Reviewed-by: Mike Reed <reed@google.com> Commit-Queue: Mike Reed <reed@google.com> |
||
---|---|---|
.. | ||
android | ||
atlastext | ||
c | ||
codec | ||
config | ||
core | ||
docs | ||
effects | ||
encode | ||
gpu | ||
pathops | ||
ports | ||
private | ||
svg | ||
third_party | ||
utils |