7571f9e490
Mechanically updated via Xcode "Replace Regular Expression": typedef (.*) INHERITED; --> using INHERITED = $1; The ClangTidy approach generated an even larger CL which would have required a significant amount of hand-tweaking to be usable. Change-Id: I671dc9d9efdf6d60151325c8d4d13fad7e10a15b Reviewed-on: https://skia-review.googlesource.com/c/skia/+/314999 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Mike Klein <mtklein@google.com> Auto-Submit: John Stiles <johnstiles@google.com>
190 lines
6.7 KiB
C++
190 lines
6.7 KiB
C++
/*
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* Copyright 2006 The Android Open Source Project
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkCoreBlitters_DEFINED
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#define SkCoreBlitters_DEFINED
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#include "include/core/SkPaint.h"
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#include "src/core/SkBlitRow.h"
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#include "src/core/SkBlitter.h"
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#include "src/core/SkXfermodePriv.h"
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#include "src/shaders/SkBitmapProcShader.h"
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#include "src/shaders/SkShaderBase.h"
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class SkRasterBlitter : public SkBlitter {
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public:
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SkRasterBlitter(const SkPixmap& device) : fDevice(device) {}
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protected:
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const SkPixmap fDevice;
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private:
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using INHERITED = SkBlitter;
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};
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class SkShaderBlitter : public SkRasterBlitter {
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public:
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/**
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* The storage for shaderContext is owned by the caller, but the object itself is not.
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* The blitter only ensures that the storage always holds a live object, but it may
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* exchange that object.
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*/
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SkShaderBlitter(const SkPixmap& device, const SkPaint& paint,
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SkShaderBase::Context* shaderContext);
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~SkShaderBlitter() override;
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protected:
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uint32_t fShaderFlags;
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const SkShader* fShader;
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SkShaderBase::Context* fShaderContext;
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bool fConstInY;
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private:
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// illegal
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SkShaderBlitter& operator=(const SkShaderBlitter&);
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using INHERITED = SkRasterBlitter;
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};
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///////////////////////////////////////////////////////////////////////////////
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class SkA8_Coverage_Blitter : public SkRasterBlitter {
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public:
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SkA8_Coverage_Blitter(const SkPixmap& device, const SkPaint& paint);
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void blitH(int x, int y, int width) override;
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void blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[]) override;
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void blitV(int x, int y, int height, SkAlpha alpha) override;
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void blitRect(int x, int y, int width, int height) override;
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void blitMask(const SkMask&, const SkIRect&) override;
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const SkPixmap* justAnOpaqueColor(uint32_t*) override;
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private:
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using INHERITED = SkRasterBlitter;
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};
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////////////////////////////////////////////////////////////////
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class SkARGB32_Blitter : public SkRasterBlitter {
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public:
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SkARGB32_Blitter(const SkPixmap& device, const SkPaint& paint);
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void blitH(int x, int y, int width) override;
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void blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[]) override;
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void blitV(int x, int y, int height, SkAlpha alpha) override;
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void blitRect(int x, int y, int width, int height) override;
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void blitMask(const SkMask&, const SkIRect&) override;
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const SkPixmap* justAnOpaqueColor(uint32_t*) override;
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void blitAntiH2(int x, int y, U8CPU a0, U8CPU a1) override;
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void blitAntiV2(int x, int y, U8CPU a0, U8CPU a1) override;
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protected:
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SkColor fColor;
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SkPMColor fPMColor;
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private:
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unsigned fSrcA, fSrcR, fSrcG, fSrcB;
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// illegal
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SkARGB32_Blitter& operator=(const SkARGB32_Blitter&);
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using INHERITED = SkRasterBlitter;
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};
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class SkARGB32_Opaque_Blitter : public SkARGB32_Blitter {
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public:
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SkARGB32_Opaque_Blitter(const SkPixmap& device, const SkPaint& paint)
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: INHERITED(device, paint) { SkASSERT(paint.getAlpha() == 0xFF); }
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void blitMask(const SkMask&, const SkIRect&) override;
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void blitAntiH2(int x, int y, U8CPU a0, U8CPU a1) override;
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void blitAntiV2(int x, int y, U8CPU a0, U8CPU a1) override;
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private:
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using INHERITED = SkARGB32_Blitter;
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};
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class SkARGB32_Black_Blitter : public SkARGB32_Opaque_Blitter {
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public:
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SkARGB32_Black_Blitter(const SkPixmap& device, const SkPaint& paint)
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: INHERITED(device, paint) {}
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void blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[]) override;
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void blitAntiH2(int x, int y, U8CPU a0, U8CPU a1) override;
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void blitAntiV2(int x, int y, U8CPU a0, U8CPU a1) override;
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private:
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using INHERITED = SkARGB32_Opaque_Blitter;
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};
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class SkARGB32_Shader_Blitter : public SkShaderBlitter {
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public:
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SkARGB32_Shader_Blitter(const SkPixmap& device, const SkPaint& paint,
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SkShaderBase::Context* shaderContext);
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~SkARGB32_Shader_Blitter() override;
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void blitH(int x, int y, int width) override;
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void blitV(int x, int y, int height, SkAlpha alpha) override;
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void blitRect(int x, int y, int width, int height) override;
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void blitAntiH(int x, int y, const SkAlpha[], const int16_t[]) override;
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void blitMask(const SkMask&, const SkIRect&) override;
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private:
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SkXfermode* fXfermode;
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SkPMColor* fBuffer;
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SkBlitRow::Proc32 fProc32;
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SkBlitRow::Proc32 fProc32Blend;
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bool fShadeDirectlyIntoDevice;
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// illegal
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SkARGB32_Shader_Blitter& operator=(const SkARGB32_Shader_Blitter&);
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using INHERITED = SkShaderBlitter;
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};
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///////////////////////////////////////////////////////////////////////////////////////////////////
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typedef void (*SkS32D16BlendProc)(uint16_t*, const SkPMColor*, int, uint8_t);
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class SkRGB565_Shader_Blitter : public SkShaderBlitter {
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public:
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SkRGB565_Shader_Blitter(const SkPixmap& device, const SkPaint&, SkShaderBase::Context*);
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~SkRGB565_Shader_Blitter() override;
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void blitH(int x, int y, int width) override;
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void blitAntiH(int x, int y, const SkAlpha[], const int16_t[]) override;
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static bool Supports(const SkPixmap& device, const SkPaint&);
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private:
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SkPMColor* fBuffer;
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SkS32D16BlendProc fBlend;
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SkS32D16BlendProc fBlendCoverage;
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using INHERITED = SkShaderBlitter;
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};
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///////////////////////////////////////////////////////////////////////////////
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SkBlitter* SkCreateRasterPipelineBlitter(const SkPixmap&, const SkPaint&,
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const SkMatrixProvider& matrixProvider, SkArenaAlloc*,
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sk_sp<SkShader> clipShader);
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// Use this if you've pre-baked a shader pipeline, including modulating with paint alpha.
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SkBlitter* SkCreateRasterPipelineBlitter(const SkPixmap&, const SkPaint&,
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const SkRasterPipeline& shaderPipeline,
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bool shader_is_opaque,
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SkArenaAlloc*, sk_sp<SkShader> clipShader);
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SkBlitter* SkCreateSkVMBlitter(const SkPixmap& dst,
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const SkPaint&,
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const SkMatrixProvider&,
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SkArenaAlloc*,
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sk_sp<SkShader> clipShader);
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SkBlitter* SkCreateSkVMSpriteBlitter(const SkPixmap& dst,
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const SkPaint&,
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const SkPixmap& sprite,
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int left, int top,
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SkArenaAlloc*,
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sk_sp<SkShader> clipShader);
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#endif
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