4cba202b71
Don't remove inner clip if it's non-rectangular. Add cubic hairline clip code to quad and conic cases. R=reed@google.com BUG=skia:5252 GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1943403006 Review-Url: https://codereview.chromium.org/1943403006
44 lines
972 B
C++
44 lines
972 B
C++
/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm.h"
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#include "SkCanvas.h"
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#include "SkRect.h"
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#include "SkPath.h"
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DEF_SIMPLE_GM(bug5252, canvas, 500, 500) {
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canvas->translate(SkIntToScalar(10), SkIntToScalar(20));
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SkPath clip1;
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clip1.addOval(SkRect::MakeWH(225, 200));
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canvas->clipPath(clip1); // bug
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SkPath clip2;
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clip2.addRect(SkRect::MakeWH(220, 200));
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//canvas->clipPath(clip2); // ok
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SkPaint pa;
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pa.setStyle(SkPaint::kStroke_Style);
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pa.setAntiAlias(true);
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pa.setStrokeWidth(1.0f);
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for (int i = 0; i < 15; i++)
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{
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for (int j = 0; j < 10; j++)
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{
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SkAutoCanvasRestore acs(canvas, true);
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canvas->translate(i * 15.f, j * 20.f);
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canvas->drawRect(SkRect::MakeXYWH(5, 5, 10, 15),pa);
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SkPath path;
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path.moveTo(6, 6);
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path.cubicTo(14, 10, 13, 12, 10, 12);
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path.cubicTo(7, 15, 8, 17, 14, 18);
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canvas->drawPath(path, pa);
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}
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}
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}
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