skia2/gm/lighting.cpp
senorblanco@chromium.org 7b734e0843 Fix alpha computation for specular lighting filter (GPU path).
Change lighting GM background to show blending.

NOTE:  This will require new results for the lighting GM.

Review URL: https://codereview.appspot.com/6812050

git-svn-id: http://skia.googlecode.com/svn/trunk@6181 2bbb7eff-a529-9590-31e7-b0007b416f81
2012-10-29 19:47:06 +00:00

104 lines
4.0 KiB
C++

/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm.h"
#include "SkLightingImageFilter.h"
#define WIDTH 330
#define HEIGHT 220
namespace skiagm {
class ImageLightingGM : public GM {
public:
ImageLightingGM() : fInitialized(false) {
this->setBGColor(0xFF000000);
}
protected:
virtual SkString onShortName() {
return SkString("lighting");
}
void make_bitmap() {
fBitmap.setConfig(SkBitmap::kARGB_8888_Config, 100, 100);
fBitmap.allocPixels();
SkDevice device(fBitmap);
SkCanvas canvas(&device);
canvas.clear(0x00000000);
SkPaint paint;
paint.setAntiAlias(true);
paint.setColor(0xFFFFFFFF);
paint.setTextSize(SkIntToScalar(96));
const char* str = "e";
canvas.drawText(str, strlen(str), SkIntToScalar(20), SkIntToScalar(70), paint);
}
virtual SkISize onISize() {
return make_isize(WIDTH, HEIGHT);
}
virtual void onDraw(SkCanvas* canvas) {
if (!fInitialized) {
make_bitmap();
fInitialized = true;
}
canvas->clear(0xFF101010);
SkPaint checkPaint;
checkPaint.setColor(0xFF202020);
for (int y = 0; y < HEIGHT; y += 16) {
for (int x = 0; x < WIDTH; x += 16) {
canvas->save();
canvas->translate(SkIntToScalar(x), SkIntToScalar(y));
canvas->drawRect(SkRect::MakeXYWH(8, 0, 8, 8), checkPaint);
canvas->drawRect(SkRect::MakeXYWH(0, 8, 8, 8), checkPaint);
canvas->restore();
}
}
SkPoint3 pointLocation(0, 0, SkIntToScalar(10));
SkScalar azimuthRad = SkDegreesToRadians(SkIntToScalar(225));
SkScalar elevationRad = SkDegreesToRadians(SkIntToScalar(5));
SkPoint3 distantDirection(SkScalarMul(SkScalarCos(azimuthRad), SkScalarCos(elevationRad)),
SkScalarMul(SkScalarSin(azimuthRad), SkScalarCos(elevationRad)),
SkScalarSin(elevationRad));
SkPoint3 spotLocation(SkIntToScalar(-10), SkIntToScalar(-10), SkIntToScalar(20));
SkPoint3 spotTarget(SkIntToScalar(40), SkIntToScalar(40), 0);
SkScalar spotExponent = SK_Scalar1;
SkScalar cutoffAngle = SkIntToScalar(15);
SkScalar kd = SkIntToScalar(2);
SkScalar ks = SkIntToScalar(1);
SkScalar shininess = SkIntToScalar(8);
SkScalar surfaceScale = SkIntToScalar(1);
SkColor white(0xFFFFFFFF);
SkPaint paint;
paint.setImageFilter(SkLightingImageFilter::CreatePointLitDiffuse(pointLocation, white, surfaceScale, kd))->unref();
canvas->drawSprite(fBitmap, 0, 0, &paint);
paint.setImageFilter(SkLightingImageFilter::CreateDistantLitDiffuse(distantDirection, white, surfaceScale, kd))->unref();
canvas->drawSprite(fBitmap, 110, 0, &paint);
paint.setImageFilter(SkLightingImageFilter::CreateSpotLitDiffuse(spotLocation, spotTarget, spotExponent, cutoffAngle, white, surfaceScale, kd))->unref();
canvas->drawSprite(fBitmap, 220, 0, &paint);
paint.setImageFilter(SkLightingImageFilter::CreatePointLitSpecular(pointLocation, white, surfaceScale, ks, shininess))->unref();
canvas->drawSprite(fBitmap, 0, 110, &paint);
paint.setImageFilter(SkLightingImageFilter::CreateDistantLitSpecular(distantDirection, white, surfaceScale, ks, shininess))->unref();
canvas->drawSprite(fBitmap, 110, 110, &paint);
paint.setImageFilter(SkLightingImageFilter::CreateSpotLitSpecular(spotLocation, spotTarget, spotExponent, cutoffAngle, white, surfaceScale, ks, shininess))->unref();
canvas->drawSprite(fBitmap, 220, 110, &paint);
}
private:
typedef GM INHERITED;
SkBitmap fBitmap;
bool fInitialized;
};
//////////////////////////////////////////////////////////////////////////////
static GM* MyFactory(void*) { return new ImageLightingGM; }
static GMRegistry reg(MyFactory);
}