469fb3c619
`input` is a reserved word in GLSL. http://screen/85m4iRwvJRadKbV Change-Id: Iffc0a47d916a2419a27767902c839e09bfa7fe26 Bug: skia:11115 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/454736 Commit-Queue: John Stiles <johnstiles@google.com> Commit-Queue: Ethan Nicholas <ethannicholas@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
11 lines
813 B
GLSL
11 lines
813 B
GLSL
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out vec4 sk_FragColor;
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uniform vec4 inputVal;
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uniform vec4 expected;
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uniform vec4 colorGreen;
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uniform vec4 colorRed;
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vec4 main() {
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const vec4 constVal2 = vec4(1.0);
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return ((((((((((((((atan(inputVal.x) == expected.x && atan(inputVal.xy) == expected.xy) && atan(inputVal.xyz) == expected.xyz) && atan(inputVal) == expected) && 0.0 == expected.x) && vec2(0.0, 0.0) == expected.xy) && vec3(0.0, 0.0, 0.0) == expected.xyz) && vec4(0.0, 0.0, 0.0, 0.0) == expected) && atan(inputVal.x, 1.0) == expected.x) && atan(inputVal.xy, vec2(1.0)) == expected.xy) && atan(inputVal.xyz, vec3(1.0)) == expected.xyz) && atan(inputVal, constVal2) == expected) && 0.0 == expected.x) && vec2(0.0, 0.0) == expected.xy) && vec3(0.0, 0.0, 0.0) == expected.xyz) && vec4(0.0, 0.0, 0.0, 0.0) == expected ? colorGreen : colorRed;
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}
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