skia2/tests/sksl/intrinsics/Normalize.glsl
John Stiles 469fb3c619 Rename variables named input in test files.
`input` is a reserved word in GLSL. http://screen/85m4iRwvJRadKbV

Change-Id: Iffc0a47d916a2419a27767902c839e09bfa7fe26
Bug: skia:11115
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/454736
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
2021-09-30 16:39:21 +00:00

10 lines
520 B
GLSL

out vec4 sk_FragColor;
uniform vec4 inputVal;
uniform vec4 colorGreen;
uniform vec4 colorRed;
vec4 main() {
vec4 expectedVec = vec4(1.0, 0.0, 0.0, 0.0);
return ((((((normalize(inputVal.x) == expectedVec.x && normalize(inputVal.xy) == expectedVec.xy) && normalize(inputVal.xyz) == expectedVec.xyz) && normalize(inputVal) == expectedVec) && 1.0 == expectedVec.x) && vec2(0.0, 1.0) == expectedVec.yx) && vec3(0.0, 1.0, 0.0) == expectedVec.zxy) && vec4(1.0, 0.0, 0.0, 0.0) == expectedVec ? colorGreen : colorRed;
}