skia2/include/gpu/SkGr.h
Robert Phillips 67c18d6b51 Continue making Ganesh use absolute texture coordinates - take 2
The idea here is that the GrCoordTransform will actually hold a GrTextureProxy (rather than a GrTexture) and then, in GrGLSLPrimitiveProcessor::GetTransformMatrix, use the instantiated width & height (when uploading the transform matrix)

Relanding of: https://skia-review.googlesource.com/c/6977/


Change-Id: Ibc9b9e354f7fc23b1a6e6e4fe7c9fe3cef771c02
Reviewed-on: https://skia-review.googlesource.com/7265
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2017-01-20 18:18:18 +00:00

101 lines
3.8 KiB
C++

/*
* Copyright 2010 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkGr_DEFINED
#define SkGr_DEFINED
#include "GrColor.h"
#include "GrSamplerParams.h"
#include "SkColor.h"
#include "SkColorPriv.h"
#include "SkFilterQuality.h"
#include "SkImageInfo.h"
class GrCaps;
class GrColorSpaceXform;
class GrContext;
class GrTexture;
class SkBitmap;
////////////////////////////////////////////////////////////////////////////////
// Sk to Gr Type conversions
static inline GrColor SkColorToPremulGrColor(SkColor c) {
SkPMColor pm = SkPreMultiplyColor(c);
unsigned r = SkGetPackedR32(pm);
unsigned g = SkGetPackedG32(pm);
unsigned b = SkGetPackedB32(pm);
unsigned a = SkGetPackedA32(pm);
return GrColorPackRGBA(r, g, b, a);
}
static inline GrColor SkColorToUnpremulGrColor(SkColor c) {
unsigned r = SkColorGetR(c);
unsigned g = SkColorGetG(c);
unsigned b = SkColorGetB(c);
unsigned a = SkColorGetA(c);
return GrColorPackRGBA(r, g, b, a);
}
/** Transform an SkColor (sRGB bytes) to GrColor4f for the specified color space. */
GrColor4f SkColorToPremulGrColor4f(SkColor c, SkColorSpace* dstColorSpace);
GrColor4f SkColorToUnpremulGrColor4f(SkColor c, SkColorSpace* dstColorSpace);
/**
* As above, but with explicit control over the linearization and gamut xform steps.
* Typically used when you have easy access to a pre-computed xform.
*/
GrColor4f SkColorToPremulGrColor4f(SkColor c, bool gammaCorrect, GrColorSpaceXform* gamutXform);
GrColor4f SkColorToUnpremulGrColor4f(SkColor c, bool gammaCorrect, GrColorSpaceXform* gamutXform);
static inline GrColor SkColorToOpaqueGrColor(SkColor c) {
unsigned r = SkColorGetR(c);
unsigned g = SkColorGetG(c);
unsigned b = SkColorGetB(c);
return GrColorPackRGBA(r, g, b, 0xFF);
}
/** Replicates the SkColor's alpha to all four channels of the GrColor. */
static inline GrColor SkColorAlphaToGrColor(SkColor c) {
U8CPU a = SkColorGetA(c);
return GrColorPackRGBA(a, a, a, a);
}
static inline SkPMColor GrColorToSkPMColor(GrColor c) {
GrColorIsPMAssert(c);
return SkPackARGB32(GrColorUnpackA(c), GrColorUnpackR(c), GrColorUnpackG(c), GrColorUnpackB(c));
}
static inline GrColor SkPMColorToGrColor(SkPMColor c) {
return GrColorPackRGBA(SkGetPackedR32(c), SkGetPackedG32(c), SkGetPackedB32(c),
SkGetPackedA32(c));
}
////////////////////////////////////////////////////////////////////////////////
/** Returns a texture representing the bitmap that is compatible with the GrSamplerParams. The
* texture is inserted into the cache (unless the bitmap is marked volatile) and can be
* retrieved again via this function.
* The 'scaleAdjust' in/out parameter will be updated to hold any rescaling that needs to be
* performed on the absolute texture coordinates (e.g., if the texture is resized out to
* the next power of two). It can be null if the caller is sure the bitmap won't be resized.
*/
GrTexture* GrRefCachedBitmapTexture(GrContext*, const SkBitmap&,
const GrSamplerParams&, SkScalar scaleAdjust[2]);
sk_sp<GrTexture> GrMakeCachedBitmapTexture(GrContext*, const SkBitmap&,
const GrSamplerParams&, SkScalar scaleAdjust[2]);
// TODO: Move SkImageInfo2GrPixelConfig to SkGrPriv.h (requires cleanup to SkWindow its subclasses).
GrPixelConfig SkImageInfo2GrPixelConfig(const SkImageInfo& info, const GrCaps& caps);
GrSamplerParams::FilterMode GrSkFilterQualityToGrFilterMode(SkFilterQuality paintFilterQuality,
const SkMatrix& viewM,
const SkMatrix& localM,
bool* doBicubic);
#endif