skia2/experimental/sksg/SkSGEffectNode.cpp
Florin Malita 3ba3fa72ae [sksg] Refactor inval registration
... to avoid having too many Node friends.

TBR=
Change-Id: I8f8ff570d94ea48017935066a3d51cd8265ec120
Reviewed-on: https://skia-review.googlesource.com/97980
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2018-01-22 15:50:49 +00:00

32 lines
635 B
C++

/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkSGEffectNode.h"
namespace sksg {
EffectNode::EffectNode(sk_sp<RenderNode> child)
: fChild(std::move(child)) {
this->observeInval(fChild);
}
EffectNode::~EffectNode() {
this->unobserveInval(fChild);
}
void EffectNode::onRender(SkCanvas* canvas) const {
fChild->render(canvas);
}
SkRect EffectNode::onRevalidate(InvalidationController* ic, const SkMatrix& ctm) {
SkASSERT(this->hasInval());
return fChild->revalidate(ic, ctm);
}
} // namespace sksg