skia2/experimental/sksg/geometry/SkSGPath.h
Florin Malita c14f144484 [sksg] More inval fixes
Backpedal on node/reval-time-determined damage: nodes cannot control
the invalidation order, and shared descendants may be revalidated before
a particular ancestor gets to query their state - thus making any
decisions based on that invalid.

Instead, apply damage suppression at invalidation time, based on node
type/traits.  Node types which don't generate direct damage are marked
as such, and the invalidation logic bubbles damage past them, until it
finds a valid damage receiver.

Nodes which currently suppress damage:

 - PaintNode    (and subclasses)
 - GeometryNode (and subclasses)
 - Matrix

TBR=
Change-Id: I843e683e64cb6253d8c26d8397c44d02a7d6026f
Reviewed-on: https://skia-review.googlesource.com/91421
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2018-01-05 18:08:31 +00:00

45 lines
907 B
C++

/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkSGPath_DEFINED
#define SkSGPath_DEFINED
#include "SkSGGeometryNode.h"
#include "SkPath.h"
class SkCanvas;
class SkPaint;
namespace sksg {
/**
* Concrete Geometry node, wrapping an SkPath.
*/
class Path : public GeometryNode {
public:
static sk_sp<Path> Make() { return sk_sp<Path>(new Path(SkPath())); }
static sk_sp<Path> Make(const SkPath& r) { return sk_sp<Path>(new Path(r)); }
SG_ATTRIBUTE(Path, SkPath, fPath)
protected:
void onDraw(SkCanvas*, const SkPaint&) const override;
SkRect onRevalidate(InvalidationController*, const SkMatrix&) override;
SkPath onAsPath() const override;
private:
explicit Path(const SkPath&);
SkPath fPath;
};
} // namespace sksg
#endif // SkSGPath_DEFINED