ef26fcb13f
Image filters cannot let descendent damage pass through, as they may transform their inputs arbitrarily. Introduce the notion of "damage override" SG nodes (nodes which block descendent damage and replace it with their own), and update ImageFilterEffect to opt in for this behavior. Also make InvalidationController damage dispatch optional (such that we don't accumulate inval rects unnecessarily). TBR= Change-Id: Ie9f7d32ecdcc77dbe6ea009aed9ce269b3649a04 Reviewed-on: https://skia-review.googlesource.com/c/191005 Reviewed-by: Florin Malita <fmalita@chromium.org> Commit-Queue: Florin Malita <fmalita@chromium.org> |
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SGTest.cpp |