skia2/gm/gamma.cpp
Ben Wagner a93a14a998 Convert NULL and 0 to nullptr.
This was created by looking at warnings produced by clang's
-Wzero-as-null-pointer-constant. This updates most issues in
Skia code. However, there are places where GL and Vulkan want
pointer values which are explicitly 0, external headers which
use NULL directly, and possibly more uses in un-compiled
sources (for other platforms).

Change-Id: Id22fbac04d5c53497a53d734f0896b4f06fe8345
Reviewed-on: https://skia-review.googlesource.com/39521
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
2017-08-28 17:48:57 +00:00

227 lines
8.8 KiB
C++

/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm.h"
#include "sk_tool_utils.h"
#include "Resources.h"
#include "SkBlendModePriv.h"
#include "SkGradientShader.h"
#include "SkPM4fPriv.h"
DEF_SIMPLE_GM(gamma, canvas, 850, 200) {
SkPaint p;
const SkScalar sz = 50.0f;
const int szInt = SkScalarTruncToInt(sz);
const SkScalar tx = sz + 15.0f;
const SkRect r = SkRect::MakeXYWH(0, 0, sz, sz);
SkShader::TileMode rpt = SkShader::kRepeat_TileMode;
auto srgbColorSpace = SkColorSpace::MakeSRGB();
SkBitmap ditherBmp;
ditherBmp.allocN32Pixels(2, 2);
SkPMColor* pixels = reinterpret_cast<SkPMColor*>(ditherBmp.getPixels());
pixels[0] = pixels[3] = SkPackARGB32(0xFF, 0xFF, 0xFF, 0xFF);
pixels[1] = pixels[2] = SkPackARGB32(0xFF, 0, 0, 0);
SkBitmap linearGreyBmp;
SkImageInfo linearGreyInfo = SkImageInfo::MakeN32(szInt, szInt, kOpaque_SkAlphaType, nullptr);
linearGreyBmp.allocPixels(linearGreyInfo);
linearGreyBmp.eraseARGB(0xFF, 0x7F, 0x7F, 0x7F);
SkBitmap srgbGreyBmp;
SkImageInfo srgbGreyInfo = SkImageInfo::MakeN32(szInt, szInt, kOpaque_SkAlphaType,
srgbColorSpace);
srgbGreyBmp.allocPixels(srgbGreyInfo);
// 0xBC = 255 * linear_to_srgb(0.5f)
srgbGreyBmp.eraseARGB(0xFF, 0xBC, 0xBC, 0xBC);
SkBitmap mipmapBmp;
SkImageInfo mipmapInfo = SkImageInfo::Make(2, 2, kN32_SkColorType, kOpaque_SkAlphaType,
srgbColorSpace);
mipmapBmp.allocPixels(mipmapInfo);
SkPMColor* mipmapPixels = reinterpret_cast<SkPMColor*>(mipmapBmp.getPixels());
unsigned s25 = 0x89; // 255 * linear_to_srgb(0.25f)
unsigned s75 = 0xE1; // 255 * linear_to_srgb(0.75f)
mipmapPixels[0] = mipmapPixels[3] = SkPackARGB32(0xFF, s25, s25, s25);
mipmapPixels[1] = mipmapPixels[2] = SkPackARGB32(0xFF, s75, s75, s75);
SkPaint textPaint;
textPaint.setAntiAlias(true);
textPaint.setColor(SK_ColorWHITE);
sk_tool_utils::set_portable_typeface(&textPaint);
// Helpers:
auto advance = [&]() {
canvas->translate(tx, 0);
p.reset();
};
auto nextRect = [&](const char* label, const char* label2) {
canvas->drawRect(r, p);
canvas->drawString(label, 0, sz + textPaint.getFontSpacing(), textPaint);
if (label2) {
canvas->drawString(label2, 0, sz + 2 * textPaint.getFontSpacing(),
textPaint);
}
advance();
};
auto nextBitmap = [&](const SkBitmap& bmp, const char* label) {
canvas->drawBitmap(bmp, 0, 0);
canvas->drawString(label, 0, sz + textPaint.getFontSpacing(), textPaint);
advance();
};
auto nextXferRect = [&](SkColor srcColor, SkBlendMode mode, SkColor dstColor) {
p.setColor(dstColor);
canvas->drawRect(r, p);
p.setColor(srcColor);
p.setBlendMode(mode);
canvas->drawRect(r, p);
SkString srcText = SkStringPrintf("%08X", srcColor);
SkString dstText = SkStringPrintf("%08X", dstColor);
canvas->drawString(srcText, 0, sz + textPaint.getFontSpacing(),
textPaint);
const char* modeName = SkBlendMode_Name(mode);
canvas->drawString(modeName, 0, sz + 2 * textPaint.getFontSpacing(),
textPaint);
canvas->drawString(dstText, 0, sz + 3 * textPaint.getFontSpacing(),
textPaint);
advance();
};
// Necessary for certain Xfermode tests to work (ie some of them output white @ 50% alpha):
canvas->clear(SK_ColorBLACK);
// *Everything* should be perceptually 50% grey. Only the first rectangle
// is guaranteed to draw that way, though.
canvas->save();
// Black/white dither, pixel perfect. This is ground truth.
p.setShader(SkShader::MakeBitmapShader(ditherBmp, rpt, rpt));
p.setFilterQuality(SkFilterQuality::kNone_SkFilterQuality);
nextRect("Dither", "Reference");
// Black/white dither, sampled at half-texel offset. Tests bilerp.
// NOTE: We need to apply a non-identity scale and/or rotation to trick
// the raster pipeline into *not* snapping to nearest.
SkMatrix offsetMatrix = SkMatrix::Concat(
SkMatrix::MakeScale(-1.0f), SkMatrix::MakeTrans(0.5f, 0.0f));
p.setShader(SkShader::MakeBitmapShader(ditherBmp, rpt, rpt, &offsetMatrix));
p.setFilterQuality(SkFilterQuality::kMedium_SkFilterQuality);
nextRect("Dither", "Bilerp");
// Black/white dither, scaled down by 2x. Tests minification.
SkMatrix scaleMatrix = SkMatrix::MakeScale(0.5f);
p.setShader(SkShader::MakeBitmapShader(ditherBmp, rpt, rpt, &scaleMatrix));
p.setFilterQuality(SkFilterQuality::kMedium_SkFilterQuality);
nextRect("Dither", "Scale");
// 25%/75% dither, scaled down by 2x. Tests ALL aspects of minification. Specifically, are
// sRGB sources decoded to linear before computing mipmaps?
p.setShader(SkShader::MakeBitmapShader(mipmapBmp, rpt, rpt, &scaleMatrix));
p.setFilterQuality(SkFilterQuality::kMedium_SkFilterQuality);
nextRect("MipMaps", nullptr);
// 50% grey via paint color. Paint color (SkColor) is specified to be sRGB!
p.setColor(0xffbcbcbc);
nextRect("Color", nullptr);
{
// Black -> White gradient, scaled to sample just the middle.
// Tests gradient interpolation.
SkPoint points[2] = {
SkPoint::Make(0 - (sz * 10), 0),
SkPoint::Make(sz + (sz * 10), 0)
};
SkColor colors[2] = { SK_ColorBLACK, SK_ColorWHITE };
p.setShader(SkGradientShader::MakeLinear(points, colors, nullptr, 2,
SkShader::kClamp_TileMode));
nextRect("Gradient", "Interpolation");
}
{
// Shallow gradient around 50% (perceptual) gray. Endpoints are SkColor, so sRGB.
// Tests gamma-correction of gradient stops before interpolation in two-stop case
SkPoint points[2] = {
SkPoint::Make(0, 0),
SkPoint::Make(sz, 0)
};
SkColor colors[2] = { 0xffbbbbbb, 0xffbdbdbd };
p.setShader(SkGradientShader::MakeLinear(points, colors, nullptr, 2,
SkShader::kClamp_TileMode));
nextRect("Gradient", "Endpoints");
}
{
// Shallow 3-stop gradient around 50% (perceptual) gray. Endpoints are SkColor, so sRGB.
// Tests gamma-correction of gradient stops before interpolation in three-stop case
SkPoint points[2] = {
SkPoint::Make(0, 0),
SkPoint::Make(sz, 0)
};
SkColor colors[3] = { 0xffbbbbbb, 0xffbdbdbd, 0xffbbbbbb };
p.setShader(SkGradientShader::MakeLinear(points, colors, nullptr, 3,
SkShader::kClamp_TileMode));
nextRect("Gradient", "3-Stop");
}
{
// Shallow N-stop gradient around 50% (perceptual) gray. Endpoints are SkColor, so sRGB.
// Tests gamma-correction of gradient stops before interpolation in texture implementation
SkPoint points[2] = {
SkPoint::Make(0, 0),
SkPoint::Make(sz, 0)
};
SkColor colors[5] = { 0xffbbbbbb, 0xffbdbdbd, 0xffbbbbbb, 0xffbdbdbd, 0xffbbbbbb };
p.setShader(SkGradientShader::MakeLinear(points, colors, nullptr, 5,
SkShader::kClamp_TileMode));
nextRect("Gradient", "Texture");
}
// 50% grey from linear bitmap, with drawBitmap
nextBitmap(linearGreyBmp, "Lnr BMP");
// 50% grey from sRGB bitmap, with drawBitmap
nextBitmap(srgbGreyBmp, "sRGB BMP");
// Bitmap wrapped in a shader (linear):
p.setShader(SkShader::MakeBitmapShader(linearGreyBmp, rpt, rpt));
p.setFilterQuality(SkFilterQuality::kMedium_SkFilterQuality);
nextRect("Lnr BMP", "Shader");
// Bitmap wrapped in a shader (sRGB):
p.setShader(SkShader::MakeBitmapShader(srgbGreyBmp, rpt, rpt));
p.setFilterQuality(SkFilterQuality::kMedium_SkFilterQuality);
nextRect("sRGB BMP", "Shader");
// Carriage return.
canvas->restore();
canvas->translate(0, 2 * sz);
// Xfermode tests, all done off-screen so certain modes work...
canvas->saveLayer(nullptr, nullptr);
nextXferRect(0x7fffffff, SkBlendMode::kSrcOver, SK_ColorBLACK);
nextXferRect(0x7f000000, SkBlendMode::kSrcOver, SK_ColorWHITE);
nextXferRect(SK_ColorBLACK, SkBlendMode::kDstOver, 0x7fffffff);
nextXferRect(SK_ColorWHITE, SkBlendMode::kSrcIn, 0x7fff00ff);
nextXferRect(0x7fff00ff, SkBlendMode::kDstIn, SK_ColorWHITE);
// 0x89 = 255 * linear_to_srgb(0.25)
nextXferRect(0xff898989, SkBlendMode::kPlus, 0xff898989);
// 0xDB = 255 * linear_to_srgb(sqrt(0.5))
nextXferRect(0xffdbdbdb, SkBlendMode::kModulate, 0xffdbdbdb);
canvas->restore();
}