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edge AA polys, so we minimize state changes and GL calls. This requires querying GL for the maximum number of fragment uniforms. It also makes the shader generator produce custom shaders for the number of relevant edges. This gives a ~5X speedup on the "Shapes" SampleApp. Review URL: http://codereview.appspot.com/4536070/ git-svn-id: http://skia.googlecode.com/svn/trunk@1380 2bbb7eff-a529-9590-31e7-b0007b416f81 |
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animations | ||
bench | ||
experimental | ||
forth | ||
gm | ||
gpu | ||
gyp | ||
include | ||
obsolete | ||
samplecode | ||
src | ||
tests | ||
third_party | ||
tools | ||
unix_test_app | ||
vs | ||
xcode | ||
configure.ac | ||
Makefile | ||
Makefile.am | ||
README |
Skia is a complete 2D graphic library for drawing Text, Geometries, and Images. - 3x3 matrices w/ perspective - antialiasing, transparency, filters - shaders, xfermodes, maskfilters, patheffects