dbfd7ab108
'static const' means, there must be at most one of these, and initialize it at compile time if possible or runtime if necessary. This leads to unexpected code execution, and TSAN* will complain about races on the guard variables. Generally 'constexpr' or 'const' are better choices. Neither can cause races: they're either intialized at compile time (constexpr) or intialized each time independently (const). This CL prefers constexpr where possible, and uses const where not. It even prefers constexpr over const where they don't make a difference... I want to have lots of examples of constexpr for people to see and mimic. The scoped-to-class static has nothing to do with any of this, and is not changed. * Not yet on the bots, which use an older TSAN. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2300623005 Review-Url: https://codereview.chromium.org/2300623005
173 lines
5.3 KiB
C++
173 lines
5.3 KiB
C++
/*
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* Copyright 2015 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm.h"
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#include "Resources.h"
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#include "SkCanvas.h"
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#include "SkGradientShader.h"
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#include "SkStream.h"
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#include "SkTextBlob.h"
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#include "SkTypeface.h"
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namespace skiagm {
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class TextBlobTransforms : public GM {
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public:
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// This gm tests that textblobs can be translated, rotated, and scaled
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TextBlobTransforms() {}
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protected:
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void onOnceBeforeDraw() override {
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SkTextBlobBuilder builder;
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// make textblob. To stress distance fields, we choose sizes appropriately
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SkPaint paint;
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paint.setTextSize(162);
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const char* text = "A";
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sk_tool_utils::set_portable_typeface(&paint);
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SkRect bounds;
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paint.measureText(text, strlen(text), &bounds);
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sk_tool_utils::add_to_text_blob(&builder, text, paint, 0, 0);
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// Medium
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SkScalar xOffset = bounds.width() + 5;
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paint.setTextSize(72);
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text = "B";
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sk_tool_utils::add_to_text_blob(&builder, text, paint, xOffset, 0);
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paint.measureText(text, strlen(text), &bounds);
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SkScalar yOffset = bounds.height();
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// Small
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paint.setTextSize(32);
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text = "C";
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sk_tool_utils::add_to_text_blob(&builder, text, paint, xOffset, -yOffset - 10);
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// build
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fBlob.reset(builder.build());
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}
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SkString onShortName() override {
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return SkString("textblobtransforms");
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}
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SkISize onISize() override {
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return SkISize::Make(kWidth, kHeight);
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}
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void onDraw(SkCanvas* canvas) override {
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canvas->drawColor(sk_tool_utils::color_to_565(SK_ColorGRAY));
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SkPaint paint;
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SkRect bounds = fBlob->bounds();
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canvas->translate(20, 20);
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// Colors were chosen to map to pairs of canonical colors. The GPU Backend will cache A8
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// Texture Blobs based on the canonical color they map to. Canonical colors are used to
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// create masks. For A8 there are 8 of them.
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//SkColor colors[] = {SK_ColorCYAN, sk_tool_utils::color_to_565(SK_ColorLTGRAY), SK_ColorYELLOW, SK_ColorWHITE};
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SkScalar xOffset = SkScalarCeilToScalar(bounds.width());
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SkScalar yOffset = SkScalarCeilToScalar(bounds.height());
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// first translate
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canvas->translate(xOffset, 2 * yOffset);
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canvas->drawTextBlob(fBlob, 0, 0, paint);
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canvas->translate(-xOffset, 0);
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canvas->drawTextBlob(fBlob, 0, 0, paint);
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canvas->translate(2 * xOffset, 0);
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canvas->drawTextBlob(fBlob, 0, 0, paint);
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canvas->translate(-xOffset, -yOffset);
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canvas->drawTextBlob(fBlob, 0, 0, paint);
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canvas->translate(0, 2 * yOffset);
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canvas->drawTextBlob(fBlob, 0, 0, paint);
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// now rotate
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canvas->translate(4 * xOffset, -yOffset);
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canvas->rotate(180.f);
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canvas->drawTextBlob(fBlob, 0, 0, paint);
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canvas->rotate(-180.f);
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canvas->translate(0, -yOffset);
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canvas->rotate(-180.f);
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canvas->drawTextBlob(fBlob, 0, 0, paint);
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canvas->rotate(270.f);
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canvas->drawTextBlob(fBlob, 0, 0, paint);
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canvas->rotate(-90.f);
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canvas->translate(-xOffset, yOffset);
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canvas->rotate(-90.f);
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canvas->drawTextBlob(fBlob, 0, 0, paint);
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canvas->rotate(90.f);
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// and scales
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canvas->translate(- 3 * xOffset, 3 * yOffset);
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canvas->scale(1.5f, 1.5f);
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canvas->drawTextBlob(fBlob, 0, 0, paint);
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canvas->translate(xOffset, 0);
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canvas->scale(.25f, .25f);
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canvas->drawTextBlob(fBlob, 0, 0, paint);
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canvas->translate(xOffset, 0);
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canvas->scale(3.f, 2.f);
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canvas->drawTextBlob(fBlob, 0, 0, paint);
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// finally rotates, scales, and translates together
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canvas->translate(xOffset, 0);
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canvas->rotate(23.f);
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canvas->scale(.33f, .5f);
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canvas->drawTextBlob(fBlob, 0, 0, paint);
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canvas->rotate(-46.f);
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canvas->translate(xOffset, 0);
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canvas->scale(1.2f, 1.1f);
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canvas->drawTextBlob(fBlob, 0, 0, paint);
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canvas->rotate(46.f);
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canvas->translate(xOffset, 0);
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canvas->scale(1.1f, 1.2f);
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canvas->drawTextBlob(fBlob, 0, 0, paint);
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canvas->rotate(46.f);
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canvas->translate(xOffset, 0);
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canvas->scale(.95f, 1.1f);
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canvas->drawTextBlob(fBlob, 0, 0, paint);
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canvas->rotate(46.f);
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canvas->translate(xOffset, 0);
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canvas->scale(1.3f, .7f);
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canvas->drawTextBlob(fBlob, 0, 0, paint);
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canvas->rotate(46.f);
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canvas->translate(xOffset, 0);
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canvas->scale(.8f, 1.1f);
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canvas->drawTextBlob(fBlob, 0, 0, paint);
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canvas->rotate(10.f);
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canvas->translate(xOffset, 0);
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canvas->scale(1.f, 5.f);
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canvas->drawTextBlob(fBlob, 0, 0, paint);
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canvas->rotate(5.f);
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canvas->translate(xOffset, 0);
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canvas->scale(5.f, 1.f);
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canvas->drawTextBlob(fBlob, 0, 0, paint);
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}
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private:
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SkAutoTUnref<const SkTextBlob> fBlob;
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static constexpr int kWidth = 1000;
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static constexpr int kHeight = 1200;
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typedef GM INHERITED;
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};
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//////////////////////////////////////////////////////////////////////////////
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DEF_GM(return new TextBlobTransforms;)
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}
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