skia2/include/gpu/SkGrTexturePixelRef.h
senorblanco@chromium.org ef843cdcd1 When a bitmap is texture-backed, change SkBitmap::copyTo() to do a deep
copy of the texels in VRAM rather than a readback and re-upload.  This
gives a 3-10X speedup on recursive canvas-to-canvas draws.

N.B.:  This introduces a new GM test, which will need new baselines.



git-svn-id: http://skia.googlecode.com/svn/trunk@2790 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-12-02 19:11:17 +00:00

88 lines
2.0 KiB
C++

/*
* Copyright 2010 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkGrTexturePixelRef_DEFINED
#define SkGrTexturePixelRef_DEFINED
#include "SkBitmap.h"
#include "SkPixelRef.h"
#include "GrTexture.h"
#include "GrRenderTarget.h"
/**
* Common baseclass that implements onLockPixels() by calling onReadPixels().
* Since it has a copy, it always returns false for onLockPixelsAreWritable().
*/
class SkROLockPixelsPixelRef : public SkPixelRef {
public:
SkROLockPixelsPixelRef();
virtual ~SkROLockPixelsPixelRef();
protected:
// override from SkPixelRef
virtual void* onLockPixels(SkColorTable** ptr);
virtual void onUnlockPixels();
virtual bool onLockPixelsAreWritable() const; // return false;
private:
SkBitmap fBitmap;
typedef SkPixelRef INHERITED;
};
/**
* PixelRef that wraps a GrTexture
*/
class SkGrTexturePixelRef : public SkROLockPixelsPixelRef {
public:
SkGrTexturePixelRef(GrTexture*);
virtual ~SkGrTexturePixelRef();
// override from SkPixelRef
virtual SkGpuTexture* getTexture();
protected:
// override from SkPixelRef
virtual bool onReadPixels(SkBitmap* dst, const SkIRect* subset);
// override from SkPixelRef
virtual SkPixelRef* deepCopy(SkBitmap::Config dstConfig) SK_OVERRIDE;
private:
GrTexture* fTexture;
typedef SkROLockPixelsPixelRef INHERITED;
};
/**
* PixelRef that wraps a GrRenderTarget
*/
class SkGrRenderTargetPixelRef : public SkROLockPixelsPixelRef {
public:
SkGrRenderTargetPixelRef(GrRenderTarget* rt);
virtual ~SkGrRenderTargetPixelRef();
// override from SkPixelRef
virtual SkGpuTexture* getTexture();
protected:
// override from SkPixelRef
virtual bool onReadPixels(SkBitmap* dst, const SkIRect* subset);
// override from SkPixelRef
virtual SkPixelRef* deepCopy(SkBitmap::Config dstConfig) SK_OVERRIDE;
private:
GrRenderTarget* fRenderTarget;
typedef SkROLockPixelsPixelRef INHERITED;
};
#endif