c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
73 lines
2.8 KiB
C++
73 lines
2.8 KiB
C++
/*
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* Copyright 2013 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkLuaCanvas_DEFINED
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#define SkLuaCanvas_DEFINED
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#include "include/core/SkCanvas.h"
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#include "include/core/SkString.h"
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#include "include/core/SkVertices.h"
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struct lua_State;
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class SkLuaCanvas : public SkCanvas {
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public:
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void pushThis();
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SkLuaCanvas(int width, int height, lua_State*, const char function[]);
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~SkLuaCanvas() override;
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protected:
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void willSave() override;
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SaveLayerStrategy getSaveLayerStrategy(const SaveLayerRec&) override;
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bool onDoSaveBehind(const SkRect*) override;
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void willRestore() override;
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void didConcat(const SkMatrix&) override;
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void didSetMatrix(const SkMatrix&) override;
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void onDrawDRRect(const SkRRect&, const SkRRect&, const SkPaint&) override;
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virtual void onDrawTextBlob(const SkTextBlob* blob, SkScalar x, SkScalar y,
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const SkPaint& paint) override;
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void onDrawPaint(const SkPaint&) override;
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void onDrawPoints(PointMode, size_t count, const SkPoint pts[], const SkPaint&) override;
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void onDrawRect(const SkRect&, const SkPaint&) override;
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void onDrawOval(const SkRect&, const SkPaint&) override;
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void onDrawArc(const SkRect&, SkScalar, SkScalar, bool, const SkPaint&) override;
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void onDrawRRect(const SkRRect&, const SkPaint&) override;
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void onDrawPath(const SkPath&, const SkPaint&) override;
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void onDrawBitmap(const SkBitmap&, SkScalar left, SkScalar top, const SkPaint*) override;
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void onDrawBitmapRect(const SkBitmap&, const SkRect* src, const SkRect& dst, const SkPaint*,
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SrcRectConstraint) override;
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void onDrawImage(const SkImage*, SkScalar left, SkScalar top, const SkPaint*) override;
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void onDrawImageRect(const SkImage*, const SkRect* src, const SkRect& dst,
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const SkPaint*, SrcRectConstraint) override;
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void onDrawBitmapNine(const SkBitmap&, const SkIRect& center, const SkRect& dst,
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const SkPaint*) override;
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void onDrawVerticesObject(const SkVertices*, const SkVertices::Bone bones[], int boneCount,
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SkBlendMode, const SkPaint&) override;
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void onClipRect(const SkRect&, SkClipOp, ClipEdgeStyle) override;
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void onClipRRect(const SkRRect&, SkClipOp, ClipEdgeStyle) override;
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void onClipPath(const SkPath&, SkClipOp, ClipEdgeStyle) override;
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void onClipRegion(const SkRegion&, SkClipOp) override;
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void onDrawPicture(const SkPicture*, const SkMatrix*, const SkPaint*) override;
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void onDrawDrawable(SkDrawable*, const SkMatrix*) override;
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private:
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lua_State* fL;
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SkString fFunc;
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void sendverb(const char verb[]);
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typedef SkCanvas INHERITED;
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};
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#endif
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