ef9a1b66d0
This reverts commit 130338c9e1
.
Reason for revert: SkSL_ArrayComparison test causes Adreno 630/640 to crash in Vulkan
Original change's description:
> Fix array-of-vector comparisons in Metal.
>
> Comparing `vec1 == vec2` returns a bvec in Metal, so the result must be
> wrapped in `all()` in order to boil it down to a single boolean result.
> Our array-comparison helper function did not do this. Fortunately,
> `all(scalar)` is a no-op, so we can just wrap the result unilaterally.
>
> Change-Id: I4f1f09a6832164ae2e6577d53b317f561332d581
> Bug: skia:12324
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/437736
> Auto-Submit: John Stiles <johnstiles@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com,skcq-be@skia-corp.google.com.iam.gserviceaccount.com
Change-Id: Ic76a5527a8339c8201f52df08d43041d7dcbeb61
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:12324
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/438077
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
39 lines
1.2 KiB
Metal
39 lines
1.2 KiB
Metal
#include <metal_stdlib>
|
|
#include <simd/simd.h>
|
|
using namespace metal;
|
|
struct Uniforms {
|
|
float4 colorGreen;
|
|
float4 colorRed;
|
|
};
|
|
struct Inputs {
|
|
};
|
|
struct Outputs {
|
|
float4 sk_FragColor [[color(0)]];
|
|
};
|
|
|
|
template <typename T1, typename T2, size_t N>
|
|
bool operator==(thread const array<T1, N>& left, thread const array<T2, N>& right) {
|
|
for (size_t index = 0; index < N; ++index) {
|
|
if (!(left[index] == right[index])) {
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
template <typename T1, typename T2, size_t N>
|
|
bool operator!=(thread const array<T1, N>& left, thread const array<T2, N>& right) {
|
|
return !(left == right);
|
|
}
|
|
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
|
|
Outputs _out;
|
|
(void)_out;
|
|
array<int, 2> i2 = array<int, 2>{1, 2};
|
|
array<short, 2> s2 = array<short, 2>{1, 2};
|
|
array<float, 2> f2 = array<float, 2>{1.0, 2.0};
|
|
array<float, 2> h2 = array<float, 2>{1.0, 2.0};
|
|
const array<float, 2> cf2 = array<float, 2>{1.0, 2.0};
|
|
_out.sk_FragColor = ((i2 == s2 && f2 == h2) && i2 == array<int, 2>{1, 2}) && h2 == cf2 ? _uniforms.colorGreen : _uniforms.colorRed;
|
|
return _out;
|
|
}
|